..
afxres.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing1.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing2.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing3.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing4.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing5.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing6.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing7.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing8.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
critsec.h
- Added the FCriticalSection class in critsec.h to make it easier to
2008-04-09 04:17:13 +00:00
deadguy.bmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
eaxedit.cpp
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
2009-05-15 10:39:40 +00:00
fb_d3d9.cpp
- Add a NULL FrontCopySurface check to D3DFB::GetCurrentScreen, because this can apparently
2010-07-30 03:21:13 +00:00
fb_d3d9_wipe.cpp
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
fb_ddraw.cpp
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
hardware.cpp
More header cleanup.
2008-09-15 00:47:31 +00:00
hardware.h
- Moved the code that renders the view from D_Display into a virtual function
2008-01-11 21:04:22 +00:00
helperthread.cpp
- Various fixes for compiling working 64-bit binaries with Visual C++. The
2008-04-29 02:43:42 +00:00
helperthread.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_cd.cpp
- Various fixes for compiling working 64-bit binaries with Visual C++. The
2008-04-29 02:43:42 +00:00
i_crash.cpp
- Add the game log to the crash report. I don't know why I didn't think to do this sooner.
2010-03-04 02:17:34 +00:00
i_dijoy.cpp
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
i_input.cpp
- Hide the cursor by overriding WM_SETCURSOR, as seen in the IDirect3DDEvice9::ShowCursor()
2010-08-08 01:53:41 +00:00
i_input.h
- Split the joystick menu into two parts: A top level with general options
2009-07-15 05:53:06 +00:00
i_keyboard.cpp
- Fixed: Alt+F4 no longer quit the program.
2009-09-30 04:44:14 +00:00
i_main.cpp
- Hide the cursor by overriding WM_SETCURSOR, as seen in the IDirect3DDEvice9::ShowCursor()
2010-08-08 01:53:41 +00:00
i_mouse.cpp
- Added m_hidepointer cvar to control whether or not the mouse pointer is hidden when it's
2010-08-08 02:04:47 +00:00
i_movie.cpp
- Adjusted the noise debug table so that fractional volume levels do not
2008-07-01 01:28:22 +00:00
i_rawps2.cpp
The menu code sucks!
2009-07-26 03:25:18 +00:00
i_system.cpp
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
i_system.h
- Fixed: The FPS meter cannot use I_MSTime(), because if the game is started
2009-11-29 02:57:09 +00:00
i_xinput.cpp
The menu code sucks!
2009-07-26 03:25:18 +00:00
icon1.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
rawinput.h
- SetCursorState() now calls ShowCursor() again, because capturing the mouse
2009-05-24 03:15:04 +00:00
resource.h
- Added simulation of Hexen's startup screen (currently minus net notches).
2007-01-05 04:21:14 +00:00
st_start.cpp
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
win32iface.h
- Added multimonitor support, as per Tom Seddon's code. vid_adapter controls which one to use,
2010-07-08 23:59:45 +00:00
win32video.cpp
- Added multimonitor support, as per Tom Seddon's code. vid_adapter controls which one to use,
2010-07-08 23:59:45 +00:00
winres.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
wrappers.asm
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
zdoom.exe.manifest
- Fixed: The new sound pausing on menu open interrupted Strife conversations.
2006-05-23 04:25:49 +00:00
zdoom.rc
- Removed TheInvisibleCursor, since passing NULL to SetCursor() has exactly the same effect.
2010-08-08 01:28:20 +00:00
zdoom.RES
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00