gzdoom/src/win32
Randy Heit 6234e7445b - Added m_hidepointer cvar to control whether or not the mouse pointer is hidden when it's
grabbed. At least if the pointer is visible when the debugger break happens, I don't worry
  about it getting stuck hidden. (Note that that seems to be related to Alt+Tabbing out of the
  game and coming back. I wish I knew what's going on.)

SVN r2497 (trunk)
2010-08-08 02:04:47 +00:00
..
afxres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing2.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing3.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing4.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing5.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing6.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing7.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing8.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
critsec.h - Added the FCriticalSection class in critsec.h to make it easier to 2008-04-09 04:17:13 +00:00
deadguy.bmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
eaxedit.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
fb_d3d9.cpp - Add a NULL FrontCopySurface check to D3DFB::GetCurrentScreen, because this can apparently 2010-07-30 03:21:13 +00:00
fb_d3d9_wipe.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
fb_ddraw.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
hardware.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
hardware.h - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
helperthread.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
helperthread.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_cd.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
i_crash.cpp - Add the game log to the crash report. I don't know why I didn't think to do this sooner. 2010-03-04 02:17:34 +00:00
i_dijoy.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
i_input.cpp - Hide the cursor by overriding WM_SETCURSOR, as seen in the IDirect3DDEvice9::ShowCursor() 2010-08-08 01:53:41 +00:00
i_input.h - Split the joystick menu into two parts: A top level with general options 2009-07-15 05:53:06 +00:00
i_keyboard.cpp - Fixed: Alt+F4 no longer quit the program. 2009-09-30 04:44:14 +00:00
i_main.cpp - Hide the cursor by overriding WM_SETCURSOR, as seen in the IDirect3DDEvice9::ShowCursor() 2010-08-08 01:53:41 +00:00
i_mouse.cpp - Added m_hidepointer cvar to control whether or not the mouse pointer is hidden when it's 2010-08-08 02:04:47 +00:00
i_movie.cpp - Adjusted the noise debug table so that fractional volume levels do not 2008-07-01 01:28:22 +00:00
i_rawps2.cpp The menu code sucks! 2009-07-26 03:25:18 +00:00
i_system.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
i_system.h - Fixed: The FPS meter cannot use I_MSTime(), because if the game is started 2009-11-29 02:57:09 +00:00
i_xinput.cpp The menu code sucks! 2009-07-26 03:25:18 +00:00
icon1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
rawinput.h - SetCursorState() now calls ShowCursor() again, because capturing the mouse 2009-05-24 03:15:04 +00:00
resource.h - Added simulation of Hexen's startup screen (currently minus net notches). 2007-01-05 04:21:14 +00:00
st_start.cpp - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
win32iface.h - Added multimonitor support, as per Tom Seddon's code. vid_adapter controls which one to use, 2010-07-08 23:59:45 +00:00
win32video.cpp - Added multimonitor support, as per Tom Seddon's code. vid_adapter controls which one to use, 2010-07-08 23:59:45 +00:00
winres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
wrappers.asm - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
zdoom.exe.manifest - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
zdoom.rc - Removed TheInvisibleCursor, since passing NULL to SetCursor() has exactly the same effect. 2010-08-08 01:28:20 +00:00
zdoom.RES Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00