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- Added m_hidepointer cvar to control whether or not the mouse pointer is hidden when it's
grabbed. At least if the pointer is visible when the debugger break happens, I don't worry about it getting stuck hidden. (Note that that seems to be related to Alt+Tabbing out of the game and coming back. I wish I knew what's going on.) SVN r2497 (trunk)
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6000217889
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6234e7445b
1 changed files with 6 additions and 5 deletions
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@ -136,9 +136,10 @@ FMouse *Mouse;
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bool CursorState;
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CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, m_hidepointer, true, 0)
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CUSTOM_CVAR (Int, in_mouse, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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{
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@ -181,10 +182,10 @@ CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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static void SetCursorState(bool visible)
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{
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CursorState = visible;
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CursorState = visible || !m_hidepointer;
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if (GetForegroundWindow() == Window)
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{
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if (visible)
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if (CursorState)
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{
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SetCursor((HCURSOR)(intptr_t)GetClassLongPtr(Window, GCLP_HCURSOR));
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}
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