gzdoom/wadsrc
Hugo Locurcio 61badfd694 Improve crosshair health color to be more informative
With `crosshairhealth 2`, the crosshair will now
go from white to yellow, then yellow to red as the player's health
decreases. As the player's health increases up to 200, the crosshair
will also go from white to green to indicate overheal.
This is similar to the implementation in games like Xonotic.

The old behavior (`crosshairhealth 1`) is still the default.
2019-08-18 19:09:52 +02:00
..
static Improve crosshair health color to be more informative 2019-08-18 19:09:52 +02:00
CMakeLists.txt - missed one qzdoom reference 2017-07-20 06:45:08 -04:00