mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-13 07:57:52 +00:00
61badfd694
With `crosshairhealth 2`, the crosshair will now go from white to yellow, then yellow to red as the player's health decreases. As the player's health increases up to 200, the crosshair will also go from white to green to indicate overheal. This is similar to the implementation in games like Xonotic. The old behavior (`crosshairhealth 1`) is still the default. |
||
---|---|---|
.. | ||
credits | ||
filter | ||
fonts/consolefont | ||
glstuff | ||
graphics | ||
maparrows | ||
mapinfo | ||
sbarinfo | ||
shaders/glsl | ||
sounds | ||
sprites | ||
textures | ||
xlat | ||
zscript | ||
althudcf.txt | ||
animdefs.txt | ||
botsupp.txt | ||
compatibility.txt | ||
decaldef.txt | ||
defbinds.txt | ||
dehsupp.txt | ||
etc.h.txt | ||
fontdefs.txt | ||
in_epi1.txt | ||
in_epi2.txt | ||
in_epi3.txt | ||
in_htc1.txt | ||
in_htc2.txt | ||
in_htc3.txt | ||
indexfont | ||
language.csv | ||
language.def | ||
lmacros.csv | ||
lockdefs.txt | ||
menudef.txt | ||
netnotch.dat | ||
newconsolefont.hex | ||
notch.dat | ||
reverbs.txt | ||
sbarinfo.txt | ||
sndinfo.txt | ||
sndseq.txt | ||
spaldoom.lmp | ||
spalhtic.lmp | ||
strifehelp.acs | ||
teaminfo.txt | ||
terrain.txt | ||
textcolors.txt | ||
textures.txt | ||
things.h.txt | ||
vga-rom-font.16 | ||
x11r6rgb.txt | ||
xg.wopn | ||
xhairs.txt | ||
zbigfont.lmp | ||
zscript.txt |