gzdoom/wadsrc/static/actors
Christoph Oelckers 61b165ccc4 - fixed the camera height setting for the camera actors.
The scripting branch changed camera semantics to default to an actor's center - which for monsters and decorations makes sense - but not for simple mapspots that get used as camera. For those the CameraHeight must be explicitly set to 0.
2016-04-27 11:38:54 +02:00
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chex - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
doom - fixed beta Lost Soul's states. 2016-03-12 10:54:14 +01:00
heretic - fixed: TAG_BLASTERP was on the wrong actor. 2016-04-19 02:06:36 +02:00
hexen Normalize line endings 2016-03-01 09:47:10 -06:00
raven Normalize line endings 2016-03-01 09:47:10 -06:00
shared - fixed the camera height setting for the camera actors. 2016-04-27 11:38:54 +02:00
strife - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
actor.txt Fixed: A_SetAngle had accidentally had the "action" specifier removed 2016-04-20 20:03:05 -05:00
constants.txt - Added offset and angle parameters to A_CheckBlock. 2016-03-23 14:05:31 +01:00