gzdoom/src/menu
Randy Heit 1aa00f1b0e Draw player setup cursor equivalently to options menu cursors
- Explicitly size and position the text cursor in
  FListMenuItem::DrawSelector() the same way that the options menu does it
  using M_DrawConText(): By sizing it to a scaled 8x8 cell.
2014-12-26 19:22:09 -06:00
..
colorpickermenu.cpp
joystickmenu.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
listmenu.cpp Draw player setup cursor equivalently to options menu cursors 2014-12-26 19:22:09 -06:00
loadsavemenu.cpp
menu.cpp
menu.h - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
menudef.cpp
menuinput.cpp
messagebox.cpp
optionmenu.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
optionmenuitems.h - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
playerdisplay.cpp
playermenu.cpp - Applied Chilly's patch to fix excessive name change notifications. 2014-01-18 15:18:35 -05:00
readthis.cpp replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names. 2014-05-13 11:33:59 +02:00
videomenu.cpp - Improve letterboxing in fullscreen by taking into account animorphic ratio settings. 2014-12-11 01:35:27 -05:00