gzdoom/src/g_heretic
Randy Heit 604b5ef673 - Removed the old meta data system. All meta data is now stored in subclasses of PClass. This
should simplify scripting, since it means that meta fields can be treated (mostly) the same as
  normal fields.

SVN r2242 (scripting)
2010-03-25 20:38:00 +00:00
..
a_chicken.cpp - Converted all action functions be directly callable by the VM (though they are not yet 2010-02-12 06:04:57 +00:00
a_dsparil.cpp - Removed the old meta data system. All meta data is now stored in subclasses of PClass. This 2010-03-25 20:38:00 +00:00
a_hereticartifacts.cpp - Synced the scripting branch with trunk. 2010-02-17 04:46:11 +00:00
a_hereticimp.cpp - Synced the scripting branch with trunk. 2010-02-17 04:46:11 +00:00
a_hereticmisc.cpp - Removed the third parameter from dumpclasses when it was restricted it to Actors, because 2010-03-24 02:49:37 +00:00
a_hereticweaps.cpp - Removed the old meta data system. All meta data is now stored in subclasses of PClass. This 2010-03-25 20:38:00 +00:00
a_ironlich.cpp - Converted all action functions be directly callable by the VM (though they are not yet 2010-02-12 06:04:57 +00:00
a_knight.cpp - Converted all action functions be directly callable by the VM (though they are not yet 2010-02-12 06:04:57 +00:00
a_wizard.cpp - Removed the old meta data system. All meta data is now stored in subclasses of PClass. This 2010-03-25 20:38:00 +00:00
heretic_sbar.cpp - Fixed: Heretic's fullscreen HUD crashed when the player had armor without 2009-02-21 23:17:37 +00:00