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- Fixed: Heretic's fullscreen HUD crashed when the player had armor without
a valid icon. SVN r1436 (trunk)
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4 changed files with 13 additions and 9 deletions
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@ -1,4 +1,7 @@
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February 21, 2009 (Changes by Graf Zahl)
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- Fixed: Heretic's fullscreen HUD crashed when the player had armor without
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a valid icon.
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- Fixed: The StrifePlayer was missing a RunHealth setting.
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- Fixed: Untranslated colors in fonts had an alpha value of 0 but need 255.
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- Fixed: The Doom status bar's ammo display may not use the INDEXFONT for
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the alternative HUD. Instead it has to create a separate one out of the
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@ -549,11 +549,14 @@ private:
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if (armor != NULL && armor->Amount != 0)
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{
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pic = TexMan(armor->Icon);
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screen->DrawTexture (pic, 56, -24,
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DTA_HUDRules, HUD_Normal,
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DTA_LeftOffset, pic->GetWidth()/2,
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DTA_TopOffset, pic->GetHeight(),
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TAG_DONE);
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if (pic != NULL)
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{
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screen->DrawTexture (pic, 56, -24,
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DTA_HUDRules, HUD_Normal,
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DTA_LeftOffset, pic->GetWidth()/2,
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DTA_TopOffset, pic->GetHeight(),
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TAG_DONE);
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}
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DrBNumberOuter (armor->Amount, 5, -43);
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}
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@ -922,6 +922,8 @@ void G_DoLoadLevel (int position, bool autosave)
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}
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P_SetupLevel (level.mapname, position);
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P_CompleteWeaponSetup(consoleplayer, players[consoleplayer].mo->GetClass());
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AM_LevelInit();
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// [RH] Start lightning, if MAPINFO tells us to
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@ -3769,10 +3769,6 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer)
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FBehavior::StaticStartTypedScripts (SCRIPT_Respawn, p->mo, true);
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}
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}
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if (playernum == consoleplayer)
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{
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P_CompleteWeaponSetup(consoleplayer, mobj->GetClass());
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}
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return mobj;
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}
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