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90 lines
1.8 KiB
C++
90 lines
1.8 KiB
C++
//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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#pragma once
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#include "r_visiblesprite.h"
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#include "r_data/colormaps.h"
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class DPSprite;
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namespace swrenderer
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{
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class NoAccelPlayerSprite
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{
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public:
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short x1 = 0;
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short x2 = 0;
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double texturemid = 0.0;
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fixed_t xscale = 0;
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float yscale = 0.0f;
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FTexture *pic = nullptr;
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fixed_t xiscale = 0;
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fixed_t startfrac = 0;
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float Alpha = 0.0f;
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FRenderStyle RenderStyle;
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uint32_t Translation = 0;
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uint32_t FillColor = 0;
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ColormapLight Light;
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short renderflags = 0;
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void Render();
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};
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class HWAccelPlayerSprite
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{
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public:
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FTexture *pic = nullptr;
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double texturemid = 0.0;
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float yscale = 0.0f;
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fixed_t xscale = 0;
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float Alpha = 0.0f;
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FRenderStyle RenderStyle;
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uint32_t Translation = 0;
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uint32_t FillColor = 0;
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FDynamicColormap *basecolormap = nullptr;
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int x1 = 0;
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bool flip = false;
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FSpecialColormap *special = nullptr;
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PalEntry overlay = 0;
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FColormapStyle colormapstyle;
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bool usecolormapstyle = false;
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};
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class RenderPlayerSprites
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{
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public:
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static RenderPlayerSprites *Instance();
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void Render();
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void RenderRemaining();
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private:
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void RenderSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, int spriteshade, FDynamicColormap *basecolormap, bool foggy);
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enum { BASEXCENTER = 160 };
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enum { BASEYCENTER = 100 };
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TArray<HWAccelPlayerSprite> AcceleratedSprites;
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};
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}
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