// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include "r_visiblesprite.h" #include "r_data/colormaps.h" class DPSprite; namespace swrenderer { class NoAccelPlayerSprite { public: short x1 = 0; short x2 = 0; double texturemid = 0.0; fixed_t xscale = 0; float yscale = 0.0f; FTexture *pic = nullptr; fixed_t xiscale = 0; fixed_t startfrac = 0; float Alpha = 0.0f; FRenderStyle RenderStyle; uint32_t Translation = 0; uint32_t FillColor = 0; ColormapLight Light; short renderflags = 0; void Render(); }; class HWAccelPlayerSprite { public: FTexture *pic = nullptr; double texturemid = 0.0; float yscale = 0.0f; fixed_t xscale = 0; float Alpha = 0.0f; FRenderStyle RenderStyle; uint32_t Translation = 0; uint32_t FillColor = 0; FDynamicColormap *basecolormap = nullptr; int x1 = 0; bool flip = false; FSpecialColormap *special = nullptr; PalEntry overlay = 0; FColormapStyle colormapstyle; bool usecolormapstyle = false; }; class RenderPlayerSprites { public: static RenderPlayerSprites *Instance(); void Render(); void RenderRemaining(); private: void RenderSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, int spriteshade, FDynamicColormap *basecolormap, bool foggy); enum { BASEXCENTER = 160 }; enum { BASEYCENTER = 100 }; TArray AcceleratedSprites; }; }