..
anim_switches.cpp
- removed farchive.cpp and .h
2016-09-22 00:48:22 +02:00
animations.cpp
- fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame.
2016-10-21 19:24:40 +02:00
automaptexture.cpp
Precache, Unload and FillSimplePoly bug fix
2016-06-13 21:39:55 +02:00
bitmap.cpp
- renamed some fixed point stuff in the texture composition code.
2016-03-24 16:16:45 +01:00
bitmap.h
- fixed: translucency detection in multipatch textures did not work.
2016-09-08 12:18:09 +02:00
buildtexture.cpp
Precache, Unload and FillSimplePoly bug fix
2016-06-13 21:39:55 +02:00
canvastexture.cpp
Precache, Unload and FillSimplePoly bug fix
2016-06-13 21:39:55 +02:00
ddstexture.cpp
Precache, Unload and FillSimplePoly bug fix
2016-06-13 21:39:55 +02:00
emptytexture.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
flattexture.cpp
Precache, Unload and FillSimplePoly bug fix
2016-06-13 21:39:55 +02:00
imgztexture.cpp
Precache, Unload and FillSimplePoly bug fix
2016-06-13 21:39:55 +02:00
jpegtexture.cpp
Change GetPixelsBgra to use CopyTrueColorPixels
2016-08-06 22:59:16 +02:00
multipatchtexture.cpp
Merge branch 'master' of http://github.com/rheit/zdoom
2016-10-26 22:06:25 -04:00
patchtexture.cpp
Precache, Unload and FillSimplePoly bug fix
2016-06-13 21:39:55 +02:00
pcxtexture.cpp
Precache, Unload and FillSimplePoly bug fix
2016-06-13 21:39:55 +02:00
pngtexture.cpp
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2016-09-24 09:37:18 +02:00
rawpagetexture.cpp
Precache, Unload and FillSimplePoly bug fix
2016-06-13 21:39:55 +02:00
texture.cpp
Fix mipmap generation bug
2016-11-05 16:12:59 +01:00
texturemanager.cpp
- added a 'listall' option to FTextureManager::ListTextures, so that the multipatchtexture lookup can find multiple older versions with the same use type.
2016-10-26 11:56:15 +02:00
textures.h
Merge http://github.com/rheit/zdoom
2016-10-26 06:10:52 -04:00
tgatexture.cpp
Precache, Unload and FillSimplePoly bug fix
2016-06-13 21:39:55 +02:00
warpbuffer.h
- merged FWarpTexture and FWarp2Texture, making the choice of effect a parameter of the WarpBuffer function.
2016-04-30 12:36:55 +02:00
warptexture.cpp
Change GetPixelsBgra to use CopyTrueColorPixels
2016-08-06 22:59:16 +02:00