gzdoom/wadsrc/static/actors
Christoph Oelckers 14a6e7989b Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/menudef.txt
2016-10-10 11:38:08 +02:00
..
chex - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
doom Merge branch 'master' of https://github.com/rheit/zdoom 2016-03-12 16:55:59 +01:00
heretic - fixed: TAG_BLASTERP was on the wrong actor. 2016-04-19 02:06:36 +02:00
hexen Normalize line endings 2016-03-01 09:47:10 -06:00
raven Normalize line endings 2016-03-01 09:47:10 -06:00
shared Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-06 21:21:46 +02:00
strife - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
actor.txt Added OverlayX/Y(int layer) 2016-10-10 10:48:50 +02:00
constants.txt - added A_SetRenderStyle function which replaces A_SetTranslucent. A_SetTranslucent had to be deprecated due to obsolete semantics of the renderstyle argument. 2016-10-02 00:43:05 +02:00