gzdoom/src/common
2023-11-20 22:08:33 -05:00
..
2d use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
audio use copystring instead of strdup when reading environments. 2023-10-08 11:54:14 +02:00
console added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
cutscenes yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
engine Decoupled IQM Model Animations 2023-11-20 22:08:33 -05:00
filesystem fixed some signed-ness issues. 2023-10-08 08:11:56 +02:00
fonts use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
menu yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
models Decoupled IQM Model Animations 2023-11-20 22:08:33 -05:00
objects ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
platform final final GetChars fix on linux 2023-10-08 07:31:59 +02:00
rendering - fix GL ES switch appearing as 'Unknown' in the menu sometimes 2023-11-13 17:12:00 -05:00
scripting restore accidentally deleted 'else'. 2023-11-19 13:01:08 +01:00
startscreen yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
statusbar use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
textures Decoupled IQM Model Animations 2023-11-20 22:08:33 -05:00
thirdparty added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
utility fixed bad parameter types in direct native functions. 2023-11-07 18:06:50 +01:00