.. |
a_action.cpp
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- added Grubber's submission for customizable gravity per actor.
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2007-01-20 14:27:44 +00:00 |
a_action.h
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- Converted Heretic's and Hexen's players to DECORATE.
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2006-11-07 10:20:09 +00:00 |
a_armor.cpp
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- Added an IF_KEEPDEPLETED flag for inventory items to keep them in the
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2007-03-07 02:24:24 +00:00 |
a_artifacts.cpp
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- Added a simple check for abstract weapon classes so that I can properly define
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2007-04-29 08:44:32 +00:00 |
a_artifacts.h
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- Fixed: In Strife, using the shadow armor a second time while it is still
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2007-03-08 23:34:54 +00:00 |
a_bridge.cpp
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SVN r258 (trunk)
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2006-07-16 09:10:45 +00:00 |
a_camera.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_debris.cpp
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SVN r258 (trunk)
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2006-07-16 09:10:45 +00:00 |
a_decals.cpp
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- Made AActor's xscale and yscale properties full precision fixed point
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2006-11-14 16:54:02 +00:00 |
a_flashfader.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_fountain.cpp
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- Converted the Heretic sound sequences and the particle fountains to DECORATE.
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2006-12-02 15:38:50 +00:00 |
a_hatetarget.cpp
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
a_keys.cpp
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- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
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2006-05-16 04:19:20 +00:00 |
a_keys.h
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- Merged a lot of these static destructor-only structs into regular
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2006-05-12 03:14:40 +00:00 |
a_lightning.cpp
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- Fixed: M_NotifyNewSave() needlessly created a copy of the filename.
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2006-05-18 04:25:26 +00:00 |
a_lightning.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_mapmarker.cpp
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- Made AActor's xscale and yscale properties full precision fixed point
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2006-11-14 16:54:02 +00:00 |
a_morph.cpp
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- Fixed: Morphed players did not regain their innate armor when unmorphing.
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2007-03-14 01:48:19 +00:00 |
a_movingcamera.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_pickups.cpp
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- Added damage factors that allows to make monsters more or less resistant
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2007-04-28 09:06:32 +00:00 |
a_pickups.h
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- Added damage factors that allows to make monsters more or less resistant
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2007-04-28 09:06:32 +00:00 |
a_puzzleitems.cpp
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Moved a_puzzleitems.cpp from g_hexen to g_shared
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2006-12-25 12:41:31 +00:00 |
a_quake.cpp
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- Changed earthquake code to not add all the intensities but use the maximum
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2007-02-10 21:22:31 +00:00 |
a_secrettrigger.cpp
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- Reverted updaterevision.vcproj to r385 and added a note as a build event
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2006-11-26 01:30:34 +00:00 |
a_sectoraction.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_sharedglobal.h
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- Converted the Heretic sound sequences and the particle fountains to DECORATE.
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2006-12-02 15:38:50 +00:00 |
a_skies.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_soundenvironment.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_soundsequence.cpp
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- Converted the Heretic sound sequences and the particle fountains to DECORATE.
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2006-12-02 15:38:50 +00:00 |
a_spark.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_waterzone.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_weaponpiece.cpp
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SVN r258 (trunk)
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2006-07-16 09:10:45 +00:00 |
a_weaponpiece.h
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_weapons.cpp
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SVN r524 (trunk)
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2007-04-30 09:04:43 +00:00 |
hudmessages.cpp
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- Assembly code is disabled when building with __APPLE__ defined, for now.
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2006-09-19 23:25:51 +00:00 |
sbar.h
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- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
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2006-09-14 00:02:31 +00:00 |
shared_sbar.cpp
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- Changed the vertheight and rounding-error-checking code in
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2007-01-22 23:14:00 +00:00 |