gzdoom/wadsrc/static/zscript/engine
Christoph Oelckers 3798fd815f the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility.
Since these do not exist anymore an internal interface to Handle/CheckDeprecatedFlags was added.
2024-10-03 12:32:09 +02:00
..
ui Fix load/save menus not starting scrolled to the selected entry 2024-09-16 17:25:19 -04:00
base.zs the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility. 2024-10-03 12:32:09 +02:00
dictionary.zs - moved all shareable script sources to their own folder in gzdoom.pk3. 2020-10-31 12:24:13 +01:00
dynarrays.zs - use consistent index types for array function return values. 2022-08-05 21:16:20 +02:00
inputevents.zs - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
maps.zs Change CheckValue to multi-return, due to unsupported out int/bool 2023-01-25 17:32:54 +01:00
ppshader.zs - redid postprocessing shader interface to be free of the player dependency. 2022-01-17 00:07:43 +01:00
screenjob.zs gave translations a dedicated scripted type. 2023-11-09 23:04:10 +01:00
service.zs Expanded Service's Get<Type> functions to pass in name parameter. 2023-07-17 22:51:04 +02:00