gzdoom/src/sdl
2010-05-06 20:32:03 +00:00
..
crashcatcher.c - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
critsec.h - Added the FCriticalSection class in critsec.h to make it easier to 2008-04-09 04:17:13 +00:00
dikeys.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hardware.cpp - Changed Linux default for fullscreen to false. 2009-03-15 01:41:53 +00:00
hardware.h - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
i_cd.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_input.cpp - fixed blue colormap 2009-07-17 08:08:02 +00:00
i_input.h - Added joystick config loading and saving support; moved generic joystick 2009-07-11 01:40:01 +00:00
i_main.cpp - Liux compile fixes. 2008-09-23 07:46:23 +00:00
i_movie.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_system.cpp - Added partial support for a signal based timer under Linux/Mac OS X in order to make cl_capfps effective at limiting CPU usage. 2010-05-06 20:32:03 +00:00
i_system.h - Fixed: The FPS meter cannot use I_MSTime(), because if the game is started 2009-11-29 02:57:09 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
SDLMain.m - Mac version now links. Updaterevision refuses to give me a version number. 2009-09-03 03:51:41 +00:00
sdlvideo.cpp - Fixed: The crosshair must be initialized after the texture manager because 2008-09-19 22:34:32 +00:00
sdlvideo.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
st_start.cpp Linux compile fixes. 2008-09-19 07:10:14 +00:00