gzdoom/src/g_shared
Christoph Oelckers 5910d90a19 - added RandomSpawner update from Gez's experimental build.
- added thing activation types for BUMPSPECIAL and USESPECIAL. Also added
  a new ClearSpecial flag to the activation type.
- added MBF's code for dogs jumping down, controlled by the MF6_JUMPDOWN
  flag.


SVN r1835 (trunk)
2009-09-15 14:16:55 +00:00
..
a_action.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_action.h - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_armor.cpp - moved definition of games' default armor icons into gameinfo definition. 2009-09-07 19:46:54 +00:00
a_artifacts.cpp - removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway. 2009-09-14 22:12:31 +00:00
a_artifacts.h - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
a_bridge.cpp - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
a_camera.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_debris.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_decals.cpp - backported some changes from GZDoom: 2009-09-06 21:22:07 +00:00
a_fastprojectile.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_flashfader.cpp - Fixed: With hardware 2D, the console and menu need not reimplement palette 2008-05-21 01:47:34 +00:00
a_fountain.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_hatetarget.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_keys.cpp - Added 'ininventory item, amount' option to SBARINFO to check for a minimum 2009-01-02 17:49:48 +00:00
a_keys.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_lightning.cpp - replaced all code that changed a sector's light level with a setter function. 2009-08-08 20:03:43 +00:00
a_lightning.h - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_mapmarker.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_morph.cpp - Fixed: using custom automap backgrounds crashed. 2009-07-24 20:25:19 +00:00
a_morph.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
a_movingcamera.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_pickups.cpp - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
a_pickups.h - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
a_puzzleitems.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
a_quake.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_randomspawner.cpp - added RandomSpawner update from Gez's experimental build. 2009-09-15 14:16:55 +00:00
a_secrettrigger.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
a_sectoraction.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_setcolor.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_sharedglobal.h - Added A_WeaponBob. 2009-07-01 00:58:26 +00:00
a_skies.cpp - Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned 2008-12-14 19:12:41 +00:00
a_soundenvironment.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundsequence.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_spark.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_specialspot.cpp - Fixed: The Boss Brain could crash when it tried to shoot a cube but having no spawn spots placed. 2008-12-26 08:53:12 +00:00
a_specialspot.h - Converted the mace and all related actors to DECORATE and generalized 2008-08-03 19:10:48 +00:00
a_waterzone.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
a_weaponpiece.h More header cleanup. 2008-09-15 00:47:31 +00:00
a_weapons.cpp - Next round of things from Gez's experimental build: 2009-09-14 21:41:44 +00:00
hudmessages.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
sbar.h - Added A_SetCrosshair. 2009-07-01 02:00:36 +00:00
sbar_mugshot.cpp - Added player MugShotMaxHealth property. Negative values use the player's 2009-08-07 04:20:28 +00:00
sbarinfo.h - Applied vertical SBARINFO inventory bar patch. 2009-09-08 03:10:50 +00:00
sbarinfo_display.cpp - Applied vertical SBARINFO inventory bar patch. 2009-09-08 03:10:50 +00:00
sbarinfo_parser.cpp - Applied vertical SBARINFO inventory bar patch. 2009-09-08 03:10:50 +00:00
shared_hud.cpp - Bumped netgame, demo and min demo version for the weapon slot changes. 2009-02-20 22:28:48 +00:00
shared_sbar.cpp - Added a NULL screen check when detaching HUD messages. 2009-07-16 23:07:20 +00:00