..
a_dynlightdata.cpp
- fixed compilation with GCC 5 and newer
2019-07-07 11:51:34 +03:00
colormaps.cpp
- sprite lightlevel cleanup and fixes.
2022-06-01 08:37:13 +02:00
colormaps.h
- moved EColorManipulation into the backend.
2021-03-13 12:21:07 +01:00
gldefs.cpp
Added the following GL Light flags:
2022-05-31 09:12:59 +02:00
models.cpp
Some of the to-dos
2022-10-19 22:48:57 +02:00
models.h
Some of the to-dos
2022-10-19 22:48:57 +02:00
portalgroups.cpp
- copied a few more map information CCMDs to g_ccmd.
2019-01-31 03:03:56 +01:00
r_canvastexture.cpp
Move TexMan.GetCanvas and GetTextureCanvas to common
2022-07-25 18:50:16 +02:00
r_canvastexture.h
Move TexMan.GetCanvas and GetTextureCanvas to common
2022-07-25 18:50:16 +02:00
r_interpolate.cpp
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
r_interpolate.h
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
r_sections.cpp
- fixed a few issues pointed out by the assert in the TArray [] operator.
2020-04-11 14:00:10 +02:00
r_sections.h
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
r_translate.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
r_translate.h
- use translation slot 0 for reserved content, like font translations.
2020-04-11 20:20:39 +02:00
r_vanillatrans.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
r_vanillatrans.h
- oops, missed this one
2020-01-01 08:12:31 -05:00
sprites.cpp
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
sprites.h
- reverted AActor::scale to a DVector2.
2022-07-11 12:20:34 +02:00
v_palette.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
v_palette.h
- cleanup of 2D code.
2020-04-11 20:20:58 +02:00
voxeldef.cpp
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00