..
common
Some of the to-dos
2022-10-19 22:48:57 +02:00
console
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
g_statusbar
- move hud scale CVARs to the backend.
2022-10-02 17:33:49 +02:00
gamedata
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
intermission
- reverted AActor::scale to a DVector2.
2022-07-11 12:20:34 +02:00
maploader
Fix planeval; add direct sector slope manipulation
2022-09-20 15:08:02 -04:00
menu
- handle menu customization via callbacks.
2022-10-02 17:49:39 +02:00
playsim
Some of the to-dos
2022-10-19 22:48:57 +02:00
posix
Add detection for the Final Doom WADs that were recently added to the Steam version of Doom II.
2022-08-12 11:39:41 +02:00
r_data
Some of the to-dos
2022-10-19 22:48:57 +02:00
rendering
IQM Support Implemented
2022-10-19 22:48:57 +02:00
scripting
Fix typo that was always calling SetXOffset even in SetYOffset
2022-09-20 15:08:02 -04:00
sound
- snd_reset cannot be shared.
2022-10-02 20:22:23 +02:00
utility /nodebuilder
- did a test compile as C++20 and fixed all warnings that got emitted.
2022-07-15 09:17:50 +02:00
win32
Add support for the GOG releases of the Unity versions of Doom and Doom II.
2022-08-19 08:00:53 +02:00
am_map.cpp
- Backend update from Raze.
2022-10-14 20:11:05 +02:00
am_map.h
announcer.h
bbannouncer.cpp
- final update of menu code from Raze.
2020-10-16 22:57:30 +02:00
CMakeLists.txt
IQM Support Implemented
2022-10-19 22:48:57 +02:00
ct_chat.cpp
- moved chatmodeon to the backend.
2022-10-02 14:01:43 +02:00
d_anonstats.cpp
- fixes and improvements for survey code.
2022-07-31 17:49:21 +02:00
d_buttons.h
d_defcvars.cpp
- enable cvar blacklisting for defcvars for certain platform variables
2021-09-05 10:27:06 -04:00
d_defcvars.h
- enable cvar blacklisting for defcvars for certain platform variables
2021-09-05 10:27:06 -04:00
d_event.h
- added cutscene creation code
2022-06-03 00:03:57 +02:00
d_iwad.cpp
- handle autoload flags in startup through function parameters instead of directly accessing the CVARs.
2022-10-02 17:12:34 +02:00
d_main.cpp
- fixed: The main loop never checked the cutscene flag for disabling wipes.
2022-10-14 07:10:15 +02:00
d_main.h
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
d_net.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
d_net.h
- moved i_net into 'common' to bring it in line with Raze.
2020-09-27 12:30:54 +02:00
d_netinf.h
d_netinfo.cpp
- added vertical bullet spread relative to ssg
2022-04-09 22:46:20 +02:00
d_protocol.cpp
d_protocol.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00
doomdata.h
- fixed several scale related floating point conversion warnings.
2022-06-15 22:15:36 +02:00
doomdef.h
Add sv_noextraammo. When set to true, disables that weird hardcoded behavior from original Doom that gives extra ammo when picking up weapons in deathmatch
2022-09-15 20:41:16 -04:00
doomstat.cpp
- minor cleanup.
2022-10-02 14:36:49 +02:00
doomstat.h
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
doomtype.h
- added a new light mode that emulates Build's depth fading.
2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
events.h
Allow WorldUnloaded events to know the next map name (if any).
2021-10-01 20:18:36 +02:00
g_cvars.cpp
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
g_game.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
g_game.h
- added cutscene creation code
2022-06-03 00:03:57 +02:00
g_hub.cpp
Display other kills in coop tally screen ( #1167 )
2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
g_level.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
g_levellocals.h
Upload acceleration structures for the level mesh
2022-06-22 07:55:19 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp
- set i_pauseinbackground
to match !(i_soundinbackground)
for all configs before this commit.
2022-06-09 04:11:44 -04:00
gameconfigfile.h
Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
2021-04-24 22:46:03 -04:00
hu_scores.cpp
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
hu_stuff.h
- moved chatmodeon to the backend.
2022-10-02 14:01:43 +02:00
m_cheat.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp
- pass filename to I_WriteIniFailed as parameter.
2022-10-02 14:08:07 +02:00
m_misc.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
namedef_custom.h
Add corona actor
2022-08-11 20:38:24 +08:00
p_conversation.cpp
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
p_conversation.h
p_openmap.cpp
- Add support for loading lightmap data generated by ZDRay
2021-09-24 14:51:48 +08:00
p_saveg.cpp
Finished serializing
2022-07-22 17:11:59 +02:00
p_saveg.h
p_setup.cpp
- optimized storage for animation definitions.
2022-07-17 10:15:09 +02:00
p_setup.h
- Add support for loading lightmap data generated by ZDRay
2021-09-24 14:51:48 +08:00
p_states.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_tick.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
serializer_doom.h
st_stuff.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
st_stuff.h
version.h
- version.h update
2022-07-07 08:27:33 -04:00
wi_stuff.cpp
- carry over the tiling flag from the finished to the entering screen
2022-08-17 21:28:52 +02:00
wi_stuff.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00