gzdoom/src/gl
Christoph Oelckers 51bf2eb9fa - took GetMaxViewPitch out of renderer interfaces.
With live switching and both renderers on the same backend the old approach will no longer work.
2018-04-03 19:18:16 +02:00
..
compatibility - moved the code in gl_data.cpp to better fitting places 2018-04-01 18:45:27 +02:00
data - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
dynlights - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
models - no, we do not want to use global variables to pass parameters around... 2018-04-02 18:13:18 +02:00
renderer - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
scene - took GetMaxViewPitch out of renderer interfaces. 2018-04-03 19:18:16 +02:00
shaders - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
stereo3d
system - removed the border refresh counter. 2018-04-03 00:50:40 +02:00
textures - no, we do not want to use global variables to pass parameters around... 2018-04-02 18:13:18 +02:00
unused - moved the ZDoomGL texshader files to 'unused', where they belong. It is very unlikely that this code will ever be revisited. 2018-04-02 10:24:27 +02:00
utility - consolidated cycle_t and glcycle_t because aside from glcycle_t's ability to be deactivated when no profiling takes place they did exactly the same thing. 2018-04-01 13:24:03 +02:00