gzdoom/src/gl/textures
2018-04-02 18:13:18 +02:00
..
gl_hwtexture.cpp - fixed last commit. 2018-04-01 17:16:53 +02:00
gl_hwtexture.h - fixed last commit. 2018-04-01 17:16:53 +02:00
gl_material.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_material.h - moved gl_use_hires check back into material class and cleaned up the interface a bit. 2018-04-01 16:32:37 +02:00
gl_samplers.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_samplers.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_texture.cpp - no, we do not want to use global variables to pass parameters around... 2018-04-02 18:13:18 +02:00