gzdoom/src/gl/stereo3d
2016-04-26 15:20:27 +02:00
..
gl_anaglyph.cpp - replace FLOATTYPE with float in stereo3d code. 2016-04-26 15:20:27 +02:00
gl_anaglyph.h Reimplement blue/yellow and quadbuffered stereo, this time with an additional CVAR gate on quadbuffered, for better hardware compatibility.obj 2016-04-09 15:40:55 -04:00
gl_quadstereo.cpp Reimplement blue/yellow and quadbuffered stereo, this time with an additional CVAR gate on quadbuffered, for better hardware compatibility.obj 2016-04-09 15:40:55 -04:00
gl_quadstereo.h - fixed issues with recent Stereo3D submission: 2016-04-14 10:16:04 +02:00
gl_stereo3d.cpp - replace FLOATTYPE with float in stereo3d code. 2016-04-26 15:20:27 +02:00
gl_stereo3d.h - replace FLOATTYPE with float in stereo3d code. 2016-04-26 15:20:27 +02:00
gl_stereo_cvars.cpp - fixed issues with recent Stereo3D submission: 2016-04-14 10:16:04 +02:00
gl_stereo_leftright.cpp - replace FLOATTYPE with float in stereo3d code. 2016-04-26 15:20:27 +02:00
gl_stereo_leftright.h - replace FLOATTYPE with float in stereo3d code. 2016-04-26 15:20:27 +02:00
scoped_color_mask.h Use gl_RenderState to manipulate OpenGL color mask for anaglyph modes, to avoid glGet... 2015-12-31 11:57:21 -05:00
scoped_view_shifter.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
scoped_view_shifter.h - updated GL renderer. 2016-04-02 23:17:16 +02:00