gzdoom/src/gl
2016-04-30 16:23:32 +02:00
..
compatibility - use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed. 2016-04-28 19:04:01 +02:00
data - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
dynlights - reinstated some texturing-based dynamic light code. Not active yet and not tested yet. 2016-04-28 00:58:44 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
renderer - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
scene - added clip planes for line portals and mirrors. This should eliminate the remaining problems with some visible geometry in front of the portal, it is also necessary to handle sprite splitting across line portals properly. 2016-04-29 12:26:57 +02:00
shaders - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
stereo3d - replace FLOATTYPE with float in stereo3d code. 2016-04-26 15:20:27 +02:00
system - fixed: If we want to support pre-GL3 hardware, we may not require the presence of glGetStringi. 2016-04-30 16:23:32 +02:00
textures - use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed. 2016-04-28 19:04:01 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00