gzdoom/wadsrc/decorate/doom
Randy Heit 2ca601eed1 - Dehacked fix discovered by entryway: Dehacked only changes the blue armor's
armortype. It does not touch the armor given by the megasphere.
- Changed forcewater handling so that only control sectors created by one-
  sided lines become swimmable, since there's a good chance that a two-sided
  line is creating the control sector out of a normal, accessible portion of
  the map. (See e.g. linedef 29242 of zdoomcmp1.)


SVN r1026 (trunk)
2008-06-10 01:27:24 +00:00
..
arachnotron.txt - Fixed: Several actors for Doom were missing their spawn ID. 2006-12-31 11:27:39 +00:00
archvile.txt - added a CANUSEWALLS flag which allows a monster to activate 'use' specials 2007-04-22 21:01:35 +00:00
bruiser.txt - Replaced the static string buffer in ProcessStates with an FString. 2006-11-04 22:26:04 +00:00
cacodemon.txt - Fixed: The Cacodemon doesn't have a melee attack defined as I mistakenly 2006-12-23 23:09:23 +00:00
cyberdemon.txt - Replaced the static string buffer in ProcessStates with an FString. 2006-11-04 22:26:04 +00:00
deadthings.txt - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
demon.txt - Added a check to P_CheckMissileSpawn to decrease the monster counter 2006-11-10 12:13:37 +00:00
doomammo.txt - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
doomarmor.txt SVN r71 (trunk) 2006-04-30 21:49:18 +00:00
doomartifacts.txt - Dehacked fix discovered by entryway: Dehacked only changes the blue armor's 2008-06-10 01:27:24 +00:00
doomdecorations.txt May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
doomhealth.txt - Fixed: The check to prevent items from being given to dead players 2006-06-22 20:52:49 +00:00
doomimp.txt - Fixed: Tne Imp's raise state sequence was wrong due to a typo. 2007-10-05 08:04:38 +00:00
doomkeys.txt SVN r71 (trunk) 2006-04-30 21:49:18 +00:00
doommisc.txt - Fixed: Tne Imp's raise state sequence was wrong due to a typo. 2007-10-05 08:04:38 +00:00
doomplayer.txt - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
doomweapons.txt - Added Skulltag's pickup sprite and related information to the pistol. This 2008-01-11 22:38:10 +00:00
fatso.txt November 11, 2007 (Changes by Graf Zahl) 2007-11-11 09:02:04 +00:00
keen.txt - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
lostsoul.txt - Replaced the static string buffer in ProcessStates with an FString. 2006-11-04 22:26:04 +00:00
painelemental.txt Fixed brightness of Pain Elemental's death sequence. 2007-04-07 07:49:15 +00:00
possessed.txt - Changed true color texture creation to use a newly defined Bitmap class 2008-04-15 18:05:39 +00:00
revenant.txt - added a CANUSEWALLS flag which allows a monster to activate 'use' specials 2007-04-22 21:01:35 +00:00
spidermaster.txt - Replaced the static string buffer in ProcessStates with an FString. 2006-11-04 22:26:04 +00:00
stealthmonsters.txt - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00