gzdoom/src/textures
Christoph Oelckers 45ef7bca4f - fixed: FTexture::SmoothEdges must forward its result to the base texture in case a redirection is in effect.
Both need the bMasked flag, or some code will think that the texture is not fully opaque if no holes were found.
2018-11-17 18:55:44 +01:00
..
formats - added far stronger restrictions for when the Boom-Texture-Y-offset compatibility flag may trigger. 2018-11-01 10:51:57 +01:00
hires - added normal5x and normal6x 2018-10-04 22:09:18 -04:00
anim_switches.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
animations.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
bitmap.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
bitmap.h - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
skyboxtexture.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
skyboxtexture.h Removed erroneous function declarations 2018-04-08 13:55:46 +03:00
texture.cpp - fixed: FTexture::SmoothEdges must forward its result to the base texture in case a redirection is in effect. 2018-11-17 18:55:44 +01:00
texturemanager.cpp - replaced the procedural backdrop texture with some warped noise texture. 2018-07-15 00:00:00 +02:00
textures.h - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 18:24:14 +01:00
warpbuffer.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00