gzdoom/src/thingdef
Christoph Oelckers 4e7a6c54ef - Added scaling to double size for idmypos display.
- Changed: Players don't telefrag when they are spawned now but after all
  actors have been spawned to avoid accidental voodoo doll telefragging.
- Fixed: ACS scripts for non-existent maps were started on the current one.
- Added a 'wallbouncefactor' property to AActor.
- Reverted forceunderwater change from r1026 and fixed the problem for real:
  SECF_FORCEDUNDERWATER only has meaning when coming from the heightsec.
  So the initial check of the current sector in AActor::UpdateWaterLevel
  must only check for SECF_UNDERWATER, not SECF_UNDERWATERMASK.

SVN r1027 (trunk)
2008-06-10 09:16:01 +00:00
..
olddecorations.cpp - Fixed: The render style table for old decorations was missing STYLE_Stencil so 2008-01-31 21:00:34 +00:00
thingdef.cpp - Added Martin Howe's morph system update. 2008-04-12 15:31:18 +00:00
thingdef.h - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00
thingdef_codeptr.cpp - Added an option to consider intermission screens gameplay for purposes of 2008-06-02 16:56:53 +00:00
thingdef_exp.cpp - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00
thingdef_main.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
thingdef_properties.cpp - Added scaling to double size for idmypos display. 2008-06-10 09:16:01 +00:00
thingdef_states.cpp - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00