mirror of
https://github.com/ZDoom/gzdoom.git
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5cc718ec77
* Search more paths in SHARE_DIR Makes it more compatible with more exotic systems such as Guix or NixOS. (one day we'll have a gzdoom without patches) * Make more places search in SHARE_DIR. --------- Co-authored-by: Rachael Alexanderson <18584402+madame-rachelle@users.noreply.github.com>
1001 lines
30 KiB
C++
1001 lines
30 KiB
C++
/*
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** gameconfigfile.cpp
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** An .ini parser specifically for zdoom.ini
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OFf
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdio.h>
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#include "gameconfigfile.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "c_bind.h"
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#include "m_argv.h"
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#include "cmdlib.h"
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#include "version.h"
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#include "m_misc.h"
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#include "v_font.h"
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#include "a_pickups.h"
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#include "doomstat.h"
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#include "gi.h"
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#include "d_main.h"
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#include "v_video.h"
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#if !defined _MSC_VER && !defined __APPLE__
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#include "i_system.h" // for SHARE_DIR
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#endif // !_MSC_VER && !__APPLE__
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EXTERN_CVAR (Bool, con_centernotify)
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EXTERN_CVAR (Int, msg0color)
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EXTERN_CVAR (Color, color)
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EXTERN_CVAR (Float, dimamount)
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EXTERN_CVAR (Int, msgmidcolor)
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EXTERN_CVAR (Int, msgmidcolor2)
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EXTERN_CVAR (Bool, snd_pitched)
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EXTERN_CVAR (Color, am_wallcolor)
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EXTERN_CVAR (Color, am_fdwallcolor)
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EXTERN_CVAR (Color, am_cdwallcolor)
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EXTERN_CVAR (Bool, wi_percents)
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EXTERN_CVAR (Int, gl_texture_hqresizemode)
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EXTERN_CVAR (Int, gl_texture_hqresizemult)
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EXTERN_CVAR (Int, vid_preferbackend)
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EXTERN_CVAR (Float, vid_scale_custompixelaspect)
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EXTERN_CVAR (Bool, vid_scale_linear)
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EXTERN_CVAR(Float, m_sensitivity_x)
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EXTERN_CVAR(Float, m_sensitivity_y)
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EXTERN_CVAR(Int, adl_volume_model)
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EXTERN_CVAR (Int, gl_texture_hqresize_targets)
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EXTERN_CVAR(Int, wipetype)
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EXTERN_CVAR(Bool, i_pauseinbackground)
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EXTERN_CVAR(Bool, i_soundinbackground)
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#ifdef _WIN32
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EXTERN_CVAR(Int, in_mouse)
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#endif
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FGameConfigFile::FGameConfigFile ()
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{
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#ifdef __APPLE__
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FString user_docs, user_app_support, local_app_support;
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M_GetMacSearchDirectories(user_docs, user_app_support, local_app_support);
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#endif
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FString pathname;
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OkayToWrite = false; // Do not allow saving of the config before DoKeySetup()
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bModSetup = false;
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pathname = GetConfigPath (true);
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ChangePathName (pathname.GetChars());
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LoadConfigFile ();
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// If zdoom.ini was read from the program directory, switch
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// to the user directory now. If it was read from the user
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// directory, this effectively does nothing.
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pathname = GetConfigPath (false);
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ChangePathName (pathname.GetChars());
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// Set default IWAD search paths if none present
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if (!SetSection ("IWADSearch.Directories"))
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{
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SetSection ("IWADSearch.Directories", true);
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SetValueForKey ("Path", ".", true);
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SetValueForKey ("Path", "$DOOMWADDIR", true);
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#ifdef __APPLE__
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SetValueForKey ("Path", user_docs.GetChars(), true);
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SetValueForKey ("Path", user_app_support.GetChars(), true);
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SetValueForKey ("Path", "$PROGDIR", true);
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SetValueForKey ("Path", local_app_support.GetChars(), true);
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#elif !defined(__unix__)
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SetValueForKey ("Path", "$HOME", true);
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SetValueForKey ("Path", "$PROGDIR", true);
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#else
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SetValueForKey ("Path", "$HOME/" GAME_DIR, true);
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SetValueForKey ("Path", "$HOME/.local/share/games/doom", true);
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// Arch Linux likes them in /usr/share/doom
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// Debian likes them in /usr/share/games/doom
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// I assume other distributions don't do anything radically different
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SetValueForKey ("Path", "/usr/local/share/doom", true);
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SetValueForKey ("Path", "/usr/local/share/games/doom", true);
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SetValueForKey ("Path", "/usr/share/doom", true);
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SetValueForKey ("Path", "/usr/share/games/doom", true);
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SetValueForKey ("Path", SHARE_DIR "/doom", true);
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SetValueForKey ("Path", SHARE_DIR "/games/doom", true);
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#endif
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}
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// Set default search paths if none present
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if (!SetSection ("FileSearch.Directories"))
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{
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SetSection ("FileSearch.Directories", true);
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#ifdef __APPLE__
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SetValueForKey ("Path", user_docs.GetChars(), true);
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SetValueForKey ("Path", user_app_support.GetChars(), true);
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SetValueForKey ("Path", "$PROGDIR", true);
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SetValueForKey ("Path", local_app_support.GetChars(), true);
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#elif !defined(__unix__)
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SetValueForKey ("Path", "$PROGDIR", true);
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#else
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SetValueForKey ("Path", "$HOME/" GAME_DIR, true);
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SetValueForKey ("Path", "$HOME/.local/share/games/doom", true);
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SetValueForKey ("Path", SHARE_DIR, true);
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SetValueForKey ("Path", SHARE_DIR "/doom", true);
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SetValueForKey ("Path", SHARE_DIR "/games/doom", true);
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SetValueForKey ("Path", "/usr/local/share/doom", true);
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SetValueForKey ("Path", "/usr/local/share/games/doom", true);
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SetValueForKey ("Path", "/usr/share/doom", true);
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SetValueForKey ("Path", "/usr/share/games/doom", true);
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#endif
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SetValueForKey ("Path", "$DOOMWADDIR", true);
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}
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// Set default search paths if none present
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if (!SetSection("SoundfontSearch.Directories"))
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{
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SetSection("SoundfontSearch.Directories", true);
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#ifdef __APPLE__
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SetValueForKey("Path", (user_docs + "/soundfonts").GetChars(), true);
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SetValueForKey("Path", (user_docs + "/fm_banks").GetChars(), true);
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SetValueForKey("Path", (user_app_support + "/soundfonts").GetChars(), true);
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SetValueForKey("Path", (user_app_support + "/fm_banks").GetChars(), true);
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SetValueForKey("Path", "$PROGDIR/soundfonts", true);
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SetValueForKey("Path", "$PROGDIR/fm_banks", true);
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SetValueForKey("Path", (local_app_support + "/soundfonts").GetChars(), true);
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SetValueForKey("Path", (local_app_support + "/fm_banks").GetChars(), true);
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#elif !defined(__unix__)
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SetValueForKey("Path", "$PROGDIR/soundfonts", true);
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SetValueForKey("Path", "$PROGDIR/fm_banks", true);
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#else
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SetValueForKey("Path", "$HOME/" GAME_DIR "/soundfonts", true);
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SetValueForKey("Path", "$HOME/" GAME_DIR "/fm_banks", true);
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SetValueForKey("Path", "$HOME/.local/share/games/doom/soundfonts", true);
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SetValueForKey("Path", "$HOME/.local/share/games/doom/fm_banks", true);
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SetValueForKey("Path", "/usr/local/share/doom/soundfonts", true);
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SetValueForKey("Path", "/usr/local/share/doom/fm_banks", true);
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SetValueForKey("Path", "/usr/local/share/games/doom/soundfonts", true);
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SetValueForKey("Path", "/usr/local/share/games/doom/fm_banks", true);
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SetValueForKey("Path", "/usr/share/doom/soundfonts", true);
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SetValueForKey("Path", "/usr/share/doom/fm_banks", true);
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SetValueForKey("Path", "/usr/share/games/doom/soundfonts", true);
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SetValueForKey("Path", "/usr/share/games/doom/fm_banks", true);
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SetValueForKey("Path", SHARE_DIR "/doom/soundfonts", true);
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SetValueForKey("Path", SHARE_DIR "/doom/fm_banks", true);
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SetValueForKey("Path", SHARE_DIR "/games/doom/soundfonts", true);
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SetValueForKey("Path", SHARE_DIR "/games/doom/fm_banks", true);
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SetValueForKey("Path", "/usr/share/soundfonts", true);
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#endif
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}
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// Add some self-documentation.
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SetSectionNote("IWADSearch.Directories",
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"# These are the directories to automatically search for IWADs.\n"
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"# Each directory should be on a separate line, preceded by Path=\n");
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SetSectionNote("FileSearch.Directories",
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"# These are the directories to search for wads added with the -file\n"
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"# command line parameter, if they cannot be found with the path\n"
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"# as-is. Layout is the same as for IWADSearch.Directories\n");
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SetSectionNote("SoundfontSearch.Directories",
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"# These are the directories to search for soundfonts that let listed in the menu.\n"
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"# Layout is the same as for IWADSearch.Directories\n");
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}
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FGameConfigFile::~FGameConfigFile ()
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{
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}
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void FGameConfigFile::WriteCommentHeader (FileWriter *file) const
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{
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file->Printf ("# This file was generated by " GAMENAME " %s on %s\n", GetVersionString(), myasctime());
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}
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void FGameConfigFile::DoAutoloadSetup (FIWadManager *iwad_man)
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{
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// Create auto-load sections, so users know what's available.
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// Note that this totem pole is the reverse of the order that
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// they will appear in the file.
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double last = 0;
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if (SetSection ("LastRun"))
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{
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const char *lastver = GetValueForKey ("Version");
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if (lastver != NULL) last = atof(lastver);
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}
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if (last < 211)
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{
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RenameSection("Chex3.Autoload", "chex.chex3.Autoload");
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RenameSection("Chex1.Autoload", "chex.chex1.Autoload");
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RenameSection("HexenDK.Autoload", "hexen.deathkings.Autoload");
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RenameSection("HereticSR.Autoload", "heretic.shadow.Autoload");
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RenameSection("FreeDM.Autoload", "doom.freedoom.freedm.Autoload");
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RenameSection("Freedoom2.Autoload", "doom.freedoom.phase2.Autoload");
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RenameSection("Freedoom1.Autoload", "doom.freedoom.phase1.Autoload");
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RenameSection("Freedoom.Autoload", "doom.freedoom.Autoload");
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RenameSection("DoomBFG.Autoload", "doom.id.doom1.bfg.Autoload");
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RenameSection("DoomU.Autoload", "doom.id.doom1.ultimate.Autoload");
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RenameSection("Doom1.Autoload", "doom.id.doom1.registered.Autoload");
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RenameSection("TNT.Autoload", "doom.id.doom2.tnt.Autoload");
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RenameSection("Plutonia.Autoload", "doom.id.doom2.plutonia.Autoload");
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RenameSection("Doom2BFG.Autoload", "doom.id.doom2.bfg.Autoload");
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RenameSection("Doom2.Autoload", "doom.id.doom2.commercial.Autoload");
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}
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else if (last < 218)
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{
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RenameSection("doom.doom1.bfg.Autoload", "doom.id.doom1.bfg.Autoload");
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RenameSection("doom.doom1.ultimate.Autoload", "doom.id.doom1.ultimate.Autoload");
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RenameSection("doom.doom1.registered.Autoload", "doom.id.doom1.registered.Autoload");
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RenameSection("doom.doom2.tnt.Autoload", "doom.id.doom2.tnt.Autoload");
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RenameSection("doom.doom2.plutonia.Autoload", "doom.id.doom2.plutonia.Autoload");
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RenameSection("doom.doom2.bfg.Autoload", "doom.id.doom2.bfg.Autoload");
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RenameSection("doom.doom2.commercial.Autoload", "doom.id.doom2.commercial.Autoload");
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}
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const FString *pAuto;
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for (int num = 0; (pAuto = iwad_man->GetAutoname(num)) != NULL; num++)
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{
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if (!(iwad_man->GetIWadFlags(num) & GI_SHAREWARE)) // we do not want autoload sections for shareware IWADs (which may have an autoname for resource filtering)
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{
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FString workname = *pAuto;
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while (workname.IsNotEmpty())
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{
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FString section = workname + ".Autoload";
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CreateSectionAtStart(section.GetChars());
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auto dotpos = workname.LastIndexOf('.');
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if (dotpos < 0) break;
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workname.Truncate(dotpos);
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}
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}
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}
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CreateSectionAtStart("Global.Autoload");
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// The same goes for auto-exec files.
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CreateStandardAutoExec("Chex.AutoExec", true);
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CreateStandardAutoExec("Strife.AutoExec", true);
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CreateStandardAutoExec("Hexen.AutoExec", true);
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CreateStandardAutoExec("Heretic.AutoExec", true);
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CreateStandardAutoExec("Doom.AutoExec", true);
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// Move search paths back to the top.
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MoveSectionToStart("SoundfontSearch.Directories");
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MoveSectionToStart("FileSearch.Directories");
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MoveSectionToStart("IWADSearch.Directories");
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SetSectionNote("Doom.AutoExec",
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"# Files to automatically execute when running the corresponding game.\n"
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"# Each file should be on its own line, preceded by Path=\n\n");
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SetSectionNote("Global.Autoload",
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"# WAD files to always load. These are loaded after the IWAD but before\n"
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"# any files added with -file. Place each file on its own line, preceded\n"
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"# by Path=\n");
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SetSectionNote("Doom.Autoload",
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"# Wad files to automatically load depending on the game and IWAD you are\n"
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"# playing. You may have have files that are loaded for all similar IWADs\n"
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"# (the game) and files that are only loaded for particular IWADs. For example,\n"
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"# any files listed under 'doom.Autoload' will be loaded for any version of Doom,\n"
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"# but files listed under 'doom.doom2.Autoload' will only load when you are\n"
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"# playing a Doom 2 based game (doom2.wad, tnt.wad or plutonia.wad), and files listed under\n"
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"# 'doom.doom2.commercial.Autoload' only when playing doom2.wad.\n\n");
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}
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void FGameConfigFile::DoGlobalSetup ()
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{
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if (SetSection ("GlobalSettings.Unknown"))
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{
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ReadCVars (CVAR_GLOBALCONFIG);
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}
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if (SetSection ("GlobalSettings"))
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{
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ReadCVars (CVAR_GLOBALCONFIG);
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}
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if (SetSection ("LastRun"))
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{
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const char *lastver = GetValueForKey ("Version");
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if (lastver != NULL)
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{
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double last = atof (lastver);
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if (last < 207)
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{ // Now that snd_midiprecache works again, you probably don't want it on.
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FBaseCVar *precache = FindCVar ("snd_midiprecache", NULL);
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if (precache != NULL)
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{
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precache->ResetToDefault();
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}
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}
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if (last < 208)
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{ // Weapon sections are no longer used, so tidy up the config by deleting them.
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const char *name;
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size_t namelen;
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bool more;
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more = SetFirstSection();
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while (more)
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{
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name = GetCurrentSection();
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if (name != NULL &&
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(namelen = strlen(name)) > 12 &&
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strcmp(name + namelen - 12, ".WeaponSlots") == 0)
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{
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more = DeleteCurrentSection();
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}
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else
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{
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more = SetNextSection();
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}
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}
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}
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if (last < 209)
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{
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// menu dimming is now a gameinfo option so switch user override off
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FBaseCVar *dim = FindCVar ("dimamount", NULL);
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if (dim != NULL)
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{
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dim->ResetToDefault ();
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}
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}
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if (last < 210)
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{
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if (SetSection ("Hexen.Bindings"))
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{
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// These 2 were misnamed in earlier versions
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SetValueForKey ("6", "use ArtiPork");
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SetValueForKey ("5", "use ArtiInvulnerability2");
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}
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}
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if (last < 213)
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{
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auto var = FindCVar("snd_channels", NULL);
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if (var != NULL)
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{
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// old settings were default 32, minimum 8, new settings are default 128, minimum 64.
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UCVarValue v = var->GetGenericRep(CVAR_Int);
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if (v.Int < 64) var->ResetToDefault();
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}
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}
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if (last < 214)
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{
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FBaseCVar *var = FindCVar("hud_scale", NULL);
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if (var != NULL) var->ResetToDefault();
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var = FindCVar("st_scale", NULL);
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if (var != NULL) var->ResetToDefault();
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var = FindCVar("hud_althudscale", NULL);
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if (var != NULL) var->ResetToDefault();
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var = FindCVar("con_scale", NULL);
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if (var != NULL) var->ResetToDefault();
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var = FindCVar("con_scaletext", NULL);
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if (var != NULL) var->ResetToDefault();
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var = FindCVar("uiscale", NULL);
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if (var != NULL) var->ResetToDefault();
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}
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if (last < 215)
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{
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// Previously a true/false boolean. Now an on/off/auto tri-state with auto as the default.
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FBaseCVar *var = FindCVar("snd_hrtf", NULL);
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if (var != NULL) var->ResetToDefault();
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}
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if (last < 216)
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{
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FBaseCVar *var = FindCVar("gl_texture_hqresize", NULL);
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if (var != NULL)
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{
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auto v = var->GetGenericRep(CVAR_Int);
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switch (v.Int)
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{
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case 1:
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gl_texture_hqresizemode = 1; gl_texture_hqresizemult = 2;
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break;
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case 2:
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gl_texture_hqresizemode = 1; gl_texture_hqresizemult = 3;
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break;
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case 3:
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|
gl_texture_hqresizemode = 1; gl_texture_hqresizemult = 4;
|
|
break;
|
|
case 4:
|
|
gl_texture_hqresizemode = 2; gl_texture_hqresizemult = 2;
|
|
break;
|
|
case 5:
|
|
gl_texture_hqresizemode = 2; gl_texture_hqresizemult = 3;
|
|
break;
|
|
case 6:
|
|
gl_texture_hqresizemode = 2; gl_texture_hqresizemult = 4;
|
|
break;
|
|
case 7:
|
|
gl_texture_hqresizemode = 3; gl_texture_hqresizemult = 2;
|
|
break;
|
|
case 8:
|
|
gl_texture_hqresizemode = 3; gl_texture_hqresizemult = 3;
|
|
break;
|
|
case 9:
|
|
gl_texture_hqresizemode = 3; gl_texture_hqresizemult = 4;
|
|
break;
|
|
case 10:
|
|
gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 2;
|
|
break;
|
|
case 11:
|
|
gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 3;
|
|
break;
|
|
case 12:
|
|
gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 4;
|
|
break;
|
|
case 18:
|
|
gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 5;
|
|
break;
|
|
case 19:
|
|
gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 6;
|
|
break;
|
|
case 13:
|
|
gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 2;
|
|
break;
|
|
case 14:
|
|
gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 3;
|
|
break;
|
|
case 15:
|
|
gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 4;
|
|
break;
|
|
case 16:
|
|
gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 5;
|
|
break;
|
|
case 17:
|
|
gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 6;
|
|
break;
|
|
case 20:
|
|
gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 2;
|
|
break;
|
|
case 21:
|
|
gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 3;
|
|
break;
|
|
case 22:
|
|
gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 4;
|
|
break;
|
|
case 23:
|
|
gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 5;
|
|
break;
|
|
case 24:
|
|
gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 6;
|
|
break;
|
|
case 0:
|
|
default:
|
|
gl_texture_hqresizemode = 0; gl_texture_hqresizemult = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (last < 217)
|
|
{
|
|
auto var = FindCVar("vid_scalemode", NULL);
|
|
UCVarValue newvalue;
|
|
if (var != NULL)
|
|
{
|
|
UCVarValue v = var->GetGenericRep(CVAR_Int);
|
|
if (v.Int == 3) // 640x400
|
|
{
|
|
newvalue.Int = 2;
|
|
var->SetGenericRep(newvalue, CVAR_Int);
|
|
}
|
|
if (v.Int == 2) // 320x200
|
|
{
|
|
newvalue.Int = 6;
|
|
var->SetGenericRep(newvalue, CVAR_Int);
|
|
}
|
|
}
|
|
}
|
|
if (last < 219)
|
|
{
|
|
// 2019-12-06 - polybackend merge
|
|
// migrate vid_enablevulkan to vid_preferbackend
|
|
auto var = FindCVar("vid_enablevulkan", NULL);
|
|
if (var != NULL)
|
|
{
|
|
UCVarValue v = var->GetGenericRep(CVAR_Int);
|
|
vid_preferbackend = v.Int;
|
|
}
|
|
// 2019-12-31 - r_videoscale.cpp changes
|
|
var = FindCVar("vid_scale_customstretched", NULL);
|
|
if (var != NULL)
|
|
{
|
|
UCVarValue v = var->GetGenericRep(CVAR_Bool);
|
|
if (v.Bool)
|
|
vid_scale_custompixelaspect = 1.2f;
|
|
else
|
|
vid_scale_custompixelaspect = 1.0f;
|
|
}
|
|
var = FindCVar("vid_scalemode", NULL);
|
|
UCVarValue newvalue;
|
|
if (var != NULL)
|
|
{
|
|
UCVarValue v = var->GetGenericRep(CVAR_Int);
|
|
switch (v.Int)
|
|
{
|
|
case 1:
|
|
newvalue.Int = 0;
|
|
var->SetGenericRep(newvalue, CVAR_Int);
|
|
[[fallthrough]];
|
|
case 3:
|
|
case 4:
|
|
vid_scale_linear = true;
|
|
break;
|
|
default:
|
|
vid_scale_linear = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (last < 220)
|
|
{
|
|
auto var = FindCVar("Gamma", NULL);
|
|
if (var != NULL)
|
|
{
|
|
UCVarValue v = var->GetGenericRep(CVAR_Float);
|
|
vid_gamma = v.Float;
|
|
}
|
|
var = FindCVar("fullscreen", NULL);
|
|
if (var != NULL)
|
|
{
|
|
UCVarValue v = var->GetGenericRep(CVAR_Bool);
|
|
vid_fullscreen = v.Float;
|
|
}
|
|
}
|
|
if (last < 221)
|
|
{
|
|
// Transfer the messed up mouse scaling config to something sane and consistent.
|
|
#ifndef _WIN32
|
|
double xfact = 3, yfact = 2;
|
|
#else
|
|
double xfact = in_mouse == 1? 1.5 : 4, yfact = 1;
|
|
#endif
|
|
auto var = FindCVar("m_noprescale", NULL);
|
|
if (var != NULL)
|
|
{
|
|
UCVarValue v = var->GetGenericRep(CVAR_Bool);
|
|
if (v.Bool) xfact = yfact = 1;
|
|
}
|
|
|
|
var = FindCVar("mouse_sensitivity", NULL);
|
|
if (var != NULL)
|
|
{
|
|
UCVarValue v = var->GetGenericRep(CVAR_Float);
|
|
xfact *= v.Float;
|
|
yfact *= v.Float;
|
|
}
|
|
m_sensitivity_x = (float)xfact;
|
|
m_sensitivity_y = (float)yfact;
|
|
|
|
adl_volume_model = 0;
|
|
|
|
// if user originally wanted the in-game textures resized, set model skins to resize too
|
|
int old_targets = gl_texture_hqresize_targets;
|
|
old_targets |= (old_targets & 1) ? 8 : 0;
|
|
gl_texture_hqresize_targets = old_targets;
|
|
}
|
|
if (last < 222)
|
|
{
|
|
auto var = FindCVar("mod_dumb_mastervolume", NULL);
|
|
if (var != NULL)
|
|
{
|
|
UCVarValue v = var->GetGenericRep(CVAR_Float);
|
|
v.Float /= 4.f;
|
|
if (v.Float < 1.f) v.Float = 1.f;
|
|
}
|
|
}
|
|
if (last < 223)
|
|
{
|
|
// ooooh boy did i open a can of worms with this one.
|
|
i_pauseinbackground = !(i_soundinbackground);
|
|
}
|
|
if (last < 224)
|
|
{
|
|
if (const auto var = FindCVar("m_sensitivity_x", NULL))
|
|
{
|
|
UCVarValue v = var->GetGenericRep(CVAR_Float);
|
|
v.Float *= 0.5f;
|
|
var->SetGenericRep(v, CVAR_Float);
|
|
}
|
|
}
|
|
if (last < 225)
|
|
{
|
|
if (const auto var = FindCVar("gl_lightmode", NULL))
|
|
{
|
|
UCVarValue v = var->GetGenericRep(CVAR_Int);
|
|
v.Int = v.Int == 16 ? 2 : v.Int == 8 ? 1 : 0;
|
|
var->SetGenericRep(v, CVAR_Int);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FGameConfigFile::DoGameSetup (const char *gamename)
|
|
{
|
|
const char *key;
|
|
const char *value;
|
|
|
|
sublen = countof(section) - 1 - mysnprintf (section, countof(section), "%s.", gamename);
|
|
subsection = section + countof(section) - sublen - 1;
|
|
section[countof(section) - 1] = '\0';
|
|
|
|
strncpy (subsection, "UnknownConsoleVariables", sublen);
|
|
if (SetSection (section))
|
|
{
|
|
ReadCVars (0);
|
|
}
|
|
|
|
strncpy (subsection, "ConfigOnlyVariables", sublen);
|
|
if (SetSection (section))
|
|
{
|
|
ReadCVars (0);
|
|
}
|
|
|
|
strncpy (subsection, "ConsoleVariables", sublen);
|
|
if (SetSection (section))
|
|
{
|
|
ReadCVars (0);
|
|
}
|
|
|
|
if (gameinfo.gametype & GAME_Raven)
|
|
{
|
|
SetRavenDefaults (gameinfo.gametype == GAME_Hexen);
|
|
}
|
|
|
|
if (gameinfo.gametype & GAME_Strife)
|
|
{
|
|
SetStrifeDefaults ();
|
|
}
|
|
|
|
// The NetServerInfo section will be read and override anything loaded
|
|
// here when it's determined that a netgame is being played.
|
|
strncpy (subsection, "LocalServerInfo", sublen);
|
|
if (SetSection (section))
|
|
{
|
|
ReadCVars (0);
|
|
}
|
|
|
|
strncpy (subsection, "Player", sublen);
|
|
if (SetSection (section))
|
|
{
|
|
ReadCVars (0);
|
|
}
|
|
|
|
strncpy (subsection, "ConsoleAliases", sublen);
|
|
if (SetSection (section))
|
|
{
|
|
const char *name = NULL;
|
|
while (NextInSection (key, value))
|
|
{
|
|
if (stricmp (key, "Name") == 0)
|
|
{
|
|
name = value;
|
|
}
|
|
else if (stricmp (key, "Command") == 0 && name != NULL)
|
|
{
|
|
C_SetAlias (name, value);
|
|
name = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Moved from DoGameSetup so that it can happen after wads are loaded
|
|
void FGameConfigFile::DoKeySetup(const char *gamename)
|
|
{
|
|
static const struct { const char *label; FKeyBindings *bindings; } binders[] =
|
|
{
|
|
{ "Bindings", &Bindings },
|
|
{ "DoubleBindings", &DoubleBindings },
|
|
{ "AutomapBindings", &AutomapBindings },
|
|
{ NULL, NULL }
|
|
};
|
|
const char *key, *value;
|
|
|
|
sublen = countof(section) - 1 - mysnprintf(section, countof(section), "%s.", gamename);
|
|
subsection = section + countof(section) - sublen - 1;
|
|
section[countof(section) - 1] = '\0';
|
|
|
|
C_SetDefaultBindings ();
|
|
|
|
for (int i = 0; binders[i].label != NULL; ++i)
|
|
{
|
|
strncpy(subsection, binders[i].label, sublen);
|
|
if (SetSection(section))
|
|
{
|
|
FKeyBindings *bindings = binders[i].bindings;
|
|
bindings->UnbindAll();
|
|
while (NextInSection(key, value))
|
|
{
|
|
bindings->DoBind(key, value);
|
|
}
|
|
}
|
|
}
|
|
OkayToWrite = true;
|
|
}
|
|
|
|
// Like DoGameSetup(), but for mod-specific cvars.
|
|
// Called after CVARINFO has been parsed.
|
|
void FGameConfigFile::DoModSetup(const char *gamename)
|
|
{
|
|
mysnprintf(section, countof(section), "%s.Player.Mod", gamename);
|
|
if (SetSection(section))
|
|
{
|
|
ReadCVars(CVAR_MOD|CVAR_USERINFO|CVAR_IGNORE);
|
|
}
|
|
mysnprintf(section, countof(section), "%s.LocalServerInfo.Mod", gamename);
|
|
if (SetSection (section))
|
|
{
|
|
ReadCVars (CVAR_MOD|CVAR_SERVERINFO|CVAR_IGNORE);
|
|
}
|
|
mysnprintf(section, countof(section), "%s.ConfigOnlyVariables.Mod", gamename);
|
|
if (SetSection (section))
|
|
{
|
|
ReadCVars (CVAR_MOD|CVAR_CONFIG_ONLY|CVAR_IGNORE);
|
|
}
|
|
// Signal that these sections should be rewritten when saving the config.
|
|
bModSetup = true;
|
|
}
|
|
|
|
void FGameConfigFile::ReadNetVars ()
|
|
{
|
|
strncpy (subsection, "NetServerInfo", sublen);
|
|
if (SetSection (section))
|
|
{
|
|
ReadCVars (0);
|
|
}
|
|
if (bModSetup)
|
|
{
|
|
mysnprintf(subsection, sublen, "NetServerInfo.Mod");
|
|
if (SetSection(section))
|
|
{
|
|
ReadCVars(CVAR_MOD|CVAR_SERVERINFO|CVAR_IGNORE);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Read cvars from a cvar section of the ini. Flags are the flags to give
|
|
// to newly-created cvars that were not already defined.
|
|
void FGameConfigFile::ReadCVars (uint32_t flags)
|
|
{
|
|
const char *key, *value;
|
|
FBaseCVar *cvar;
|
|
UCVarValue val;
|
|
|
|
flags |= CVAR_ARCHIVE|CVAR_UNSETTABLE|CVAR_AUTO;
|
|
while (NextInSection (key, value))
|
|
{
|
|
cvar = FindCVar (key, NULL);
|
|
if (cvar == NULL)
|
|
{
|
|
cvar = new FStringCVar (key, NULL, flags);
|
|
}
|
|
val.String = const_cast<char *>(value);
|
|
cvar->SetGenericRep (val, CVAR_String);
|
|
}
|
|
}
|
|
|
|
void FGameConfigFile::ArchiveGameData (const char *gamename)
|
|
{
|
|
char section[32*3], *subsection;
|
|
|
|
sublen = countof(section) - 1 - mysnprintf (section, countof(section), "%s.", gamename);
|
|
subsection = section + countof(section) - 1 - sublen;
|
|
|
|
strncpy (subsection, "Player", sublen);
|
|
SetSection (section, true);
|
|
ClearCurrentSection ();
|
|
C_ArchiveCVars (this, CVAR_ARCHIVE|CVAR_USERINFO);
|
|
|
|
if (bModSetup)
|
|
{
|
|
strncpy (subsection + 6, ".Mod", sublen - 6);
|
|
SetSection (section, true);
|
|
ClearCurrentSection ();
|
|
C_ArchiveCVars (this, CVAR_MOD|CVAR_ARCHIVE|CVAR_AUTO|CVAR_USERINFO);
|
|
}
|
|
|
|
strncpy (subsection, "ConsoleVariables", sublen);
|
|
SetSection (section, true);
|
|
ClearCurrentSection ();
|
|
C_ArchiveCVars (this, CVAR_ARCHIVE);
|
|
|
|
// Do not overwrite the serverinfo section if playing a netgame, and
|
|
// this machine was not the initial host.
|
|
if (!netgame || consoleplayer == 0)
|
|
{
|
|
strncpy (subsection, netgame ? "NetServerInfo" : "LocalServerInfo", sublen);
|
|
SetSection (section, true);
|
|
ClearCurrentSection ();
|
|
C_ArchiveCVars (this, CVAR_ARCHIVE|CVAR_SERVERINFO);
|
|
|
|
if (bModSetup)
|
|
{
|
|
strncpy (subsection, netgame ? "NetServerInfo.Mod" : "LocalServerInfo.Mod", sublen);
|
|
SetSection (section, true);
|
|
ClearCurrentSection ();
|
|
C_ArchiveCVars (this, CVAR_MOD|CVAR_ARCHIVE|CVAR_AUTO|CVAR_SERVERINFO);
|
|
}
|
|
}
|
|
|
|
strncpy (subsection, "ConfigOnlyVariables", sublen);
|
|
SetSection (section, true);
|
|
ClearCurrentSection ();
|
|
C_ArchiveCVars (this, CVAR_ARCHIVE|CVAR_AUTO|CVAR_CONFIG_ONLY);
|
|
|
|
if (bModSetup)
|
|
{
|
|
strncpy (subsection, "ConfigOnlyVariables.Mod", sublen);
|
|
SetSection (section, true);
|
|
ClearCurrentSection ();
|
|
C_ArchiveCVars (this, CVAR_ARCHIVE|CVAR_AUTO|CVAR_MOD|CVAR_CONFIG_ONLY);
|
|
}
|
|
|
|
strncpy (subsection, "UnknownConsoleVariables", sublen);
|
|
SetSection (section, true);
|
|
ClearCurrentSection ();
|
|
C_ArchiveCVars (this, CVAR_ARCHIVE|CVAR_AUTO);
|
|
|
|
strncpy (subsection, "ConsoleAliases", sublen);
|
|
SetSection (section, true);
|
|
ClearCurrentSection ();
|
|
C_ArchiveAliases (this);
|
|
|
|
M_SaveCustomKeys (this, section, subsection, sublen);
|
|
|
|
strcpy (subsection, "Bindings");
|
|
SetSection (section, true);
|
|
Bindings.ArchiveBindings (this);
|
|
|
|
strncpy (subsection, "DoubleBindings", sublen);
|
|
SetSection (section, true);
|
|
DoubleBindings.ArchiveBindings (this);
|
|
|
|
strncpy (subsection, "AutomapBindings", sublen);
|
|
SetSection (section, true);
|
|
AutomapBindings.ArchiveBindings (this);
|
|
}
|
|
|
|
void FGameConfigFile::ArchiveGlobalData ()
|
|
{
|
|
SetSection ("LastRun", true);
|
|
ClearCurrentSection ();
|
|
SetValueForKey ("Version", LASTRUNVERSION);
|
|
|
|
SetSection ("GlobalSettings", true);
|
|
ClearCurrentSection ();
|
|
C_ArchiveCVars (this, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
|
|
|
|
SetSection ("GlobalSettings.Unknown", true);
|
|
ClearCurrentSection ();
|
|
C_ArchiveCVars (this, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_AUTO);
|
|
}
|
|
|
|
FString FGameConfigFile::GetConfigPath (bool tryProg)
|
|
{
|
|
const char *pathval;
|
|
|
|
pathval = Args->CheckValue ("-config");
|
|
if (pathval != NULL)
|
|
{
|
|
return FString(pathval);
|
|
}
|
|
return M_GetConfigPath(tryProg);
|
|
}
|
|
|
|
void FGameConfigFile::CreateStandardAutoExec(const char *section, bool start)
|
|
{
|
|
if (!SetSection(section))
|
|
{
|
|
FString path = M_GetAutoexecPath();
|
|
SetSection (section, true);
|
|
SetValueForKey ("Path", path.GetChars());
|
|
}
|
|
if (start)
|
|
{
|
|
MoveSectionToStart(section);
|
|
}
|
|
}
|
|
|
|
void FGameConfigFile::AddAutoexec (FArgs *list, const char *game)
|
|
{
|
|
char section[64];
|
|
const char *key;
|
|
const char *value;
|
|
|
|
mysnprintf (section, countof(section), "%s.AutoExec", game);
|
|
|
|
// If <game>.AutoExec section does not exist, create it
|
|
// with a default autoexec.cfg file present.
|
|
CreateStandardAutoExec(section, false);
|
|
// Run any files listed in the <game>.AutoExec section
|
|
if (!SectionIsEmpty())
|
|
{
|
|
while (NextInSection (key, value))
|
|
{
|
|
if (stricmp (key, "Path") == 0 && *value != '\0')
|
|
{
|
|
FString expanded_path = ExpandEnvVars(value);
|
|
if (FileExists(expanded_path))
|
|
{
|
|
list->AppendArg (ExpandEnvVars(value));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FGameConfigFile::SetRavenDefaults (bool isHexen)
|
|
{
|
|
UCVarValue val;
|
|
|
|
val.Bool = false;
|
|
wi_percents->SetGenericRepDefault (val, CVAR_Bool);
|
|
val.Bool = true;
|
|
con_centernotify->SetGenericRepDefault (val, CVAR_Bool);
|
|
snd_pitched->SetGenericRepDefault (val, CVAR_Bool);
|
|
val.Int = 9;
|
|
msg0color->SetGenericRepDefault (val, CVAR_Int);
|
|
val.Int = CR_WHITE;
|
|
msgmidcolor->SetGenericRepDefault (val, CVAR_Int);
|
|
val.Int = CR_YELLOW;
|
|
msgmidcolor2->SetGenericRepDefault (val, CVAR_Int);
|
|
|
|
val.Int = 0x543b17;
|
|
am_wallcolor->SetGenericRepDefault (val, CVAR_Int);
|
|
val.Int = 0xd0b085;
|
|
am_fdwallcolor->SetGenericRepDefault (val, CVAR_Int);
|
|
val.Int = 0x734323;
|
|
am_cdwallcolor->SetGenericRepDefault (val, CVAR_Int);
|
|
|
|
val.Int = 0;
|
|
wipetype->SetGenericRepDefault(val, CVAR_Int);
|
|
|
|
// Fix the Heretic/Hexen automap colors so they are correct.
|
|
// (They were wrong on older versions.)
|
|
if (*am_wallcolor == 0x2c1808 && *am_fdwallcolor == 0x887058 && *am_cdwallcolor == 0x4c3820)
|
|
{
|
|
am_wallcolor->ResetToDefault ();
|
|
am_fdwallcolor->ResetToDefault ();
|
|
am_cdwallcolor->ResetToDefault ();
|
|
}
|
|
|
|
if (!isHexen)
|
|
{
|
|
val.Int = 0x3f6040;
|
|
color->SetGenericRepDefault (val, CVAR_Int);
|
|
}
|
|
}
|
|
|
|
void FGameConfigFile::SetStrifeDefaults ()
|
|
{
|
|
UCVarValue val;
|
|
val.Int = 3;
|
|
wipetype->SetGenericRepDefault(val, CVAR_Int);
|
|
}
|
|
|
|
CCMD (whereisini)
|
|
{
|
|
FString path = M_GetConfigPath(false);
|
|
Printf ("%s\n", path.GetChars());
|
|
}
|