gzdoom/specs
Christoph Oelckers 71c7f2b42c - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
'ceilingterrain' is needed because the top of 3D-floors refers to the model sector's ceiling, so in order to give a 3D floor a terrain it must be assignable to the sector's ceiling.
Note that although it is basically the same property, its actual function bears no relevance to its use in Eternity.
2016-01-09 12:10:36 +01:00
..
fmod_version.txt
udmf.txt
udmf_zdoom.txt - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
usdf.txt
usdf_zdoom.txt - added missing 'id' property to udmf_zdoom.txt. 2015-05-01 20:27:04 +02:00