gzdoom/src/gl
Christoph Oelckers 4598c4138c - added vertex initialization for walls in the processing pass for core profile without persistent buffers.
This is slower than doing it in the render pass so it's only active when actually needed - it's also slower than using a client array so this code only gets used when there is no choice but to work with a 3.x core profile context.
2016-08-25 23:13:49 +02:00
..
compatibility - use MakeVertices directly in the portal code and remove all related code from RenderWall. 2016-08-25 23:02:43 +02:00
data - use more desctiptive names for the predefined vertex buffer indices. 2016-08-25 22:23:31 +02:00
dynlights - fixed: The dynamic light buffer's behavior needs to obey the gl.lightmethod variable, and not depend on presence of persistently mapped buffers. 2016-08-04 12:55:21 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - This should have been part of an earlier commit, no idea why it wasn't saved... 2016-07-16 09:35:20 +02:00
renderer - use more desctiptive names for the predefined vertex buffer indices. 2016-08-25 22:23:31 +02:00
scene - added vertex initialization for walls in the processing pass for core profile without persistent buffers. 2016-08-25 23:13:49 +02:00
shaders Add Palette LUT tonemap mode 2016-08-23 09:18:18 +02:00
stereo3d - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
system Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
textures OpenGL object labels and debug groups 2016-08-17 23:18:47 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00