gzdoom/src/gl/scene
Christoph Oelckers 4598c4138c - added vertex initialization for walls in the processing pass for core profile without persistent buffers.
This is slower than doing it in the render pass so it's only active when actually needed - it's also slower than using a client array so this code only gets used when there is no choice but to work with a 3.x core profile context.
2016-08-25 23:13:49 +02:00
..
gl_bsp.cpp - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_clipper.cpp - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_clipper.h - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_decal.cpp - added quad drawer interface so that this part can be done without altering a vertex buffer. 2016-08-22 14:00:25 +02:00
gl_drawinfo.cpp - added vertex initialization for walls in the processing pass for core profile without persistent buffers. 2016-08-25 23:13:49 +02:00
gl_drawinfo.h - draw texture based dynamic lights on walls. 2016-05-05 12:18:09 +02:00
gl_fakeflat.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_flats.cpp Added compatibility handling for fog and dynamic lights used together 2016-08-24 10:26:11 +03:00
gl_portal.cpp - use MakeVertices directly in the portal code and remove all related code from RenderWall. 2016-08-25 23:02:43 +02:00
gl_portal.h - fixed a crash when initializing the GL portal data for an incomplete or inactive portal. Also did a bit of cleanup on this code, the 'delta' member was never used. 2016-07-16 12:45:49 +02:00
gl_renderhacks.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_scene.cpp - added vertex initialization for walls in the processing pass for core profile without persistent buffers. 2016-08-25 23:13:49 +02:00
gl_sky.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_skydome.cpp - fixed: The model matrix must be disabled right after rendering the sky dome, so that it won't get used for the skyfog layer. 2016-08-14 20:11:46 +02:00
gl_sprite.cpp - removed unused variable. 2016-08-22 22:00:45 +02:00
gl_spritelight.cpp - fixed the disabled visibility rules check for dynamic lights by doing the actual check in the light's Tick() method and letting the renderer only use the result. 2016-05-04 11:33:18 +02:00
gl_vertex.cpp - renamed the texture coord variables in GLWall. 2016-05-05 11:48:39 +02:00
gl_wall.h - use MakeVertices directly in the portal code and remove all related code from RenderWall. 2016-08-25 23:02:43 +02:00
gl_walls.cpp - added vertex initialization for walls in the processing pass for core profile without persistent buffers. 2016-08-25 23:13:49 +02:00
gl_walls_draw.cpp - use MakeVertices directly in the portal code and remove all related code from RenderWall. 2016-08-25 23:02:43 +02:00
gl_weapon.cpp - added quad drawer interface so that this part can be done without altering a vertex buffer. 2016-08-22 14:00:25 +02:00