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4598c4138c
This is slower than doing it in the render pass so it's only active when actually needed - it's also slower than using a client array so this code only gets used when there is no choice but to work with a 3.x core profile context. |
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.. | ||
gl_bsp.cpp | ||
gl_clipper.cpp | ||
gl_clipper.h | ||
gl_decal.cpp | ||
gl_drawinfo.cpp | ||
gl_drawinfo.h | ||
gl_fakeflat.cpp | ||
gl_flats.cpp | ||
gl_portal.cpp | ||
gl_portal.h | ||
gl_renderhacks.cpp | ||
gl_scene.cpp | ||
gl_sky.cpp | ||
gl_skydome.cpp | ||
gl_sprite.cpp | ||
gl_spritelight.cpp | ||
gl_vertex.cpp | ||
gl_wall.h | ||
gl_walls.cpp | ||
gl_walls_draw.cpp | ||
gl_weapon.cpp |