.. |
crouch
|
- Added a show_obituaries option to disable obituaries without disabling
|
2006-05-15 15:28:46 +00:00 |
decals
|
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
|
2006-07-17 02:19:09 +00:00 |
decorate
|
- Ported GZDoom's deep water splash code so that splashes are handled properly
|
2007-01-07 09:43:58 +00:00 |
languages
|
- Fixed: The Acolyte's obituary wasn't printed.
|
2006-12-08 08:47:57 +00:00 |
mapinfo
|
SVN r68 (trunk)
|
2006-04-27 15:12:17 +00:00 |
xlat
|
May 3, 2006 (Changes by Graf Zahl)
|
2006-05-03 14:54:48 +00:00 |
amrka0.png
|
- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
|
2006-10-20 04:04:04 +00:00 |
animated.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
animdefs.txt
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
artibox.png
|
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
|
2006-07-17 02:19:09 +00:00 |
badpatch.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
clerface.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
confont.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dbigfont.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dehsupp.lmp
|
- Reverted updaterevision.vcproj to r385 and added a note as a build event
|
2006-11-26 01:30:34 +00:00 |
dehsupp.txt
|
- Reverted updaterevision.vcproj to r385 and added a note as a build event
|
2006-11-26 01:30:34 +00:00 |
doomx.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dsempty.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
fiteface.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
fonta60.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
fonta61.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
fonta62.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
fonta63.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
fonta164.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
fonta165.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
fonta182.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
fonta188.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
fonta191.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
foo
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
hamoback.png
|
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
|
2006-07-17 02:19:09 +00:00 |
hereticx.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
icebreak.flac
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
iceca0.png
|
- Fixed: P_UndoPlayerMorph didn't properly transfer the inventory. It just
|
2006-06-27 23:49:45 +00:00 |
icecb0.png
|
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
|
2006-07-17 02:19:09 +00:00 |
icecc0.png
|
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
|
2006-07-17 02:19:09 +00:00 |
icecd0.png
|
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
|
2006-07-17 02:19:09 +00:00 |
icedeath.flac
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
in_epi1.txt
|
SVN r28 (trunk)
|
2006-04-11 18:02:51 +00:00 |
in_epi2.txt
|
SVN r28 (trunk)
|
2006-04-11 18:02:51 +00:00 |
in_epi3.txt
|
- Fixed: Thing_ChangeTid must check whether the actor whose tid is about to
|
2006-05-22 09:53:09 +00:00 |
in_htc1.txt
|
- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
|
2006-04-29 12:40:09 +00:00 |
in_htc2.txt
|
- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
|
2006-04-29 12:40:09 +00:00 |
in_htc3.txt
|
- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
|
2006-04-29 12:40:09 +00:00 |
invgeml1.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
invgeml2.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
invgemr1.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
invgemr2.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
lockdefs.txt
|
SVN r71 (trunk)
|
2006-04-30 21:49:18 +00:00 |
mageface.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
Makefile
|
- Fixed: The VC++ project was not set up to redefine RM using del in
|
2006-12-29 02:21:47 +00:00 |
Makefile.mgw
|
Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS.
|
2006-08-11 03:07:32 +00:00 |
Makefile2
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
noflat.png
|
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
|
2006-07-17 02:19:09 +00:00 |
quake.flac
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
railgunfire.flac
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
sbigfont.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
secret.flac
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
sectorx.txt
|
- Moved the sector type translation for Doom format maps into a simple lump
|
2006-10-25 16:21:08 +00:00 |
selectbo.png
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
sndeax.txt
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
sndinfo.txt
|
- Generalized Hexen's class-based spawning to be a property of the player class
|
2006-07-13 10:17:56 +00:00 |
sndseq.txt
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
spaldoom.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
spalhtic.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
spark1.flac
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
spark2.flac
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
spark3.flac
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
stcfn196.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
stcfn197.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
stcfn214.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
stcfn220.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
stcfn223.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
stfbany.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
stkeys6.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
stkeys7.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
stkeys8.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
stpbany.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
strfhelp.o
|
- Deleted the programmer death script from strifehelp.acs because it is no
|
2006-06-24 08:03:15 +00:00 |
strifex.lmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
terrain.txt
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
textcolors.txt
|
- Fixed: The yellow color range contained gaps in its definition which
|
2006-10-21 09:01:45 +00:00 |
tlgl.png
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tnt1a0.png
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
unkna0.png
|
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
|
2006-07-17 02:19:09 +00:00 |
vga-rom.f16
|
- Added simulation of Strife's startup screen.
|
2007-01-07 05:00:07 +00:00 |
wadsrc.vcproj
|
- Fixed: The VC++ project was not set up to redefine RM using del in
|
2006-12-29 02:21:47 +00:00 |
x11r6rgb.txt
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairb1.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairb2.png
|
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
|
2006-07-17 02:19:09 +00:00 |
xhairb3.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairb4.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairb5.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairb6.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairb7.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairs1.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairs2.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairs3.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairs4.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairs5.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairs6.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairs7.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
zdoom.lst
|
- Added simulation of Strife's startup screen.
|
2007-01-07 05:00:07 +00:00 |