gzdoom/src/maploader
2022-05-12 22:36:50 +02:00
..
compatibility.cpp - removed all remains of the corpsegibs flag and made vileghosts interactive 2022-04-29 00:28:34 +02:00
edata.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
glnodes.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
maploader.cpp - avoid passing game structs to common backend code 2022-04-11 00:01:30 +02:00
maploader.h - implement drawing sides with lightmaps 2021-09-24 17:27:23 +08:00
polyobjects.cpp - fixed some incorrect array allocation sizes in polyobj code 2022-04-19 10:25:14 +02:00
postprocessor.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
renderinfo.cpp - fixed: 3D floor model sectors were not added to the sector lists for precise rendering. 2021-09-14 19:49:42 +02:00
slopes.cpp - fixed order of slope creation so that slope copies are the last thing being done. 2022-03-16 08:06:59 +01:00
specials.cpp - added a 'no MBF21' compatibility flag. 2022-02-14 20:00:06 +01:00
strifedialogue.cpp Fix crash when loading Strife dialog with latest Clang compiler and optimisation on 2022-05-12 22:36:50 +02:00
udmf.cpp ZDRay keyword updates. 2022-02-19 22:04:36 +01:00
udmf.h - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
usdf.cpp Fix IfItem amount not being checked (#1262) 2021-01-02 07:39:14 -05:00