gzdoom/src/sdl
Randy Heit c197d0687c - Fixed: FinalGC() needs to run before the type system is shut down.
- Fixed: Don't access class metadata at all in DObject::PropagateMark if the type system is shutdown.
- Fixed: If FCompressedMemFile::Reopen() fails, then it would try to double-free memory when deleted.

SVN r3688 (trunk)
2012-06-16 03:10:38 +00:00
..
crashcatcher.c - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
critsec.h
dikeys.h
hardware.cpp - Fixed Linux build issues. 2011-07-07 20:49:55 +00:00
hardware.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
i_cd.cpp
i_input.cpp - Added deadzone handling to SDL joystick support. 2012-04-28 03:44:10 +00:00
i_input.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
i_joystick.cpp - Instead of a huge switch statement, lets convert POV to axes by bitwise operations since we later assume we can do that for the button mapping anyways. 2012-05-01 01:53:59 +00:00
i_main.cpp - Fixed: FinalGC() needs to run before the type system is shut down. 2012-06-16 03:10:38 +00:00
i_movie.cpp
i_system.cpp - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
i_system.h - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that. 2010-10-15 15:13:53 +00:00
i_system_cocoa.mm - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
i_video.h
iwadpicker_cocoa.mm - Turns out I can't clear one protocol warning on 10.6 without breaking compatibility with 10.4/10.5. 2010-11-11 00:22:36 +00:00
SDLMain.m - Mac version now links. Updaterevision refuses to give me a version number. 2009-09-03 03:51:41 +00:00
sdlvideo.cpp - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
sdlvideo.h
st_start.cpp - Added SDL joystick support. 2010-10-13 16:29:37 +00:00