..
a_action.cpp
- moved r_interpolate.cpp and r_translate.cpp to r_data.
2011-07-06 08:50:15 +00:00
a_action.h
- Macro-fied all access to action functions.
2008-08-10 22:48:37 +00:00
a_armor.cpp
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
a_artifacts.cpp
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
2011-07-06 13:00:51 +00:00
a_artifacts.h
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
2011-07-06 13:00:51 +00:00
a_bridge.cpp
- Macro-fied access to action function parameters.
2008-08-13 22:54:24 +00:00
a_camera.cpp
- Modify AimingCamera so that it can pick up targets after spawning, since this is the only way
2010-11-03 02:27:46 +00:00
a_debris.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_decals.cpp
- replaced all calls to sqrtf with sqrt. Also changed P_RadiusAttack to use doubles for all floating point calculations.
2010-11-07 14:39:09 +00:00
a_fastprojectile.cpp
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
a_flashfader.cpp
- Fixed: With hardware 2D, the console and menu need not reimplement palette
2008-05-21 01:47:34 +00:00
a_fountain.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_hatetarget.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_keys.cpp
- made all references to the GameNames array an inline function call to allow easier modification later
2010-10-12 07:14:31 +00:00
a_keys.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_lightning.cpp
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
a_lightning.h
Fixed: Light levels outside the range [0,255] really do matter.
2011-06-11 23:58:33 +00:00
a_mapmarker.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_morph.cpp
- Add blzut3's morphed status bar patch.
2010-04-17 02:06:26 +00:00
a_morph.h
- Added full sound definitions for Heretic's ChickenPlayer and Hexen's
2009-12-28 22:41:14 +00:00
a_movingcamera.cpp
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
2011-02-13 10:18:28 +00:00
a_pickups.cpp
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
2011-07-06 13:00:51 +00:00
a_pickups.h
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
2011-07-06 13:00:51 +00:00
a_puzzleitems.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
a_quake.cpp
- cleaned up switch code and fixed several problems:
2010-12-12 15:43:35 +00:00
a_randomspawner.cpp
- added: Let the kill CCMD also kill replacements of the monster that is specified.
2010-08-26 20:59:15 +00:00
a_secrettrigger.cpp
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
a_sectoraction.cpp
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
2011-02-13 10:18:28 +00:00
a_setcolor.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_sharedglobal.h
- changed skybox code to use the alpha from the sector plane.
2010-11-07 17:05:21 +00:00
a_skies.cpp
- cleaned up switch code and fixed several problems:
2010-12-12 15:43:35 +00:00
a_soundenvironment.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_soundsequence.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_spark.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_specialspot.cpp
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
2010-07-23 21:55:01 +00:00
a_specialspot.h
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
2010-07-23 21:55:01 +00:00
a_waterzone.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp
More header cleanup.
2008-09-15 00:47:31 +00:00
a_weaponpiece.h
More header cleanup.
2008-09-15 00:47:31 +00:00
a_weapons.cpp
- Add NULL pointer to check to FWeaponSlot::PickWeapon() (for when this is called outside of a game).
2011-04-17 17:10:47 +00:00
hudmessages.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
sbar.h
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
sbar_mugshot.cpp
- Fixed: GCC compiler warnings.
2010-12-13 17:09:35 +00:00
sbarinfo.cpp
- moved r_interpolate.cpp and r_translate.cpp to r_data.
2011-07-06 08:50:15 +00:00
sbarinfo.h
- Added optional offset parameters to the drawshadow flag.
2010-06-02 20:26:27 +00:00
sbarinfo_commands.cpp
- Added a prefix option to drawnumber.
2011-03-12 02:20:31 +00:00
shared_hud.cpp
- added Gez's Hexenarmor on AltHud submission.
2010-12-20 10:07:44 +00:00
shared_sbar.cpp
- removed some unnecessary r_ header #includes.
2011-07-06 10:55:04 +00:00