gzdoom/src/dsectoreffect.cpp
alexey.lysiuk 2ae8d39441 Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
2018-04-24 14:30:35 +03:00

418 lines
10 KiB
C++

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// Base class for effects on sectors.
// [RH] Created this class hierarchy.
//
//-----------------------------------------------------------------------------
#include "dsectoreffect.h"
#include "p_local.h"
#include "g_levellocals.h"
#include "p_3dmidtex.h"
#include "r_data/r_interpolate.h"
#include "serializer.h"
#include "doomstat.h"
#include "vm.h"
IMPLEMENT_CLASS(DSectorEffect, false, false)
DSectorEffect::DSectorEffect ()
: DThinker(STAT_SECTOREFFECT)
{
m_Sector = NULL;
}
void DSectorEffect::OnDestroy()
{
if (m_Sector)
{
if (m_Sector->floordata == this)
{
m_Sector->floordata = NULL;
}
if (m_Sector->ceilingdata == this)
{
m_Sector->ceilingdata = NULL;
}
if (m_Sector->lightingdata == this)
{
m_Sector->lightingdata = NULL;
}
}
Super::OnDestroy();
}
DSectorEffect::DSectorEffect (sector_t *sector)
: DThinker(STAT_SECTOREFFECT)
{
m_Sector = sector;
}
void DSectorEffect::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc("sector", m_Sector);
}
DEFINE_FIELD(DSectorEffect, m_Sector)
DEFINE_ACTION_FUNCTION(DSectorEffect, GetSector)
{
PARAM_SELF_PROLOGUE(DSectorEffect);
ACTION_RETURN_POINTER(self->GetSector());
}
IMPLEMENT_CLASS(DMover, true, true)
IMPLEMENT_POINTERS_START(DMover)
IMPLEMENT_POINTER(interpolation)
IMPLEMENT_POINTERS_END
DMover::DMover (sector_t *sector)
: DSectorEffect (sector)
{
interpolation = NULL;
}
void DMover::OnDestroy()
{
StopInterpolation();
Super::OnDestroy();
}
void DMover::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc("interpolation", interpolation);
}
void DMover::StopInterpolation(bool force)
{
if (interpolation != NULL)
{
interpolation->DelRef(force);
interpolation = NULL;
}
}
IMPLEMENT_CLASS(DMovingFloor, true, false)
DMovingFloor::DMovingFloor (sector_t *sector)
: DMover (sector)
{
sector->floordata = this;
interpolation = sector->SetInterpolation(sector_t::FloorMove, true);
}
IMPLEMENT_CLASS(DMovingCeiling, true, false)
DMovingCeiling::DMovingCeiling (sector_t *sector, bool interpolate)
: DMover (sector)
{
sector->ceilingdata = this;
if (interpolate) interpolation = sector->SetInterpolation(sector_t::CeilingMove, true);
}
bool sector_t::MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed, bool instant)
{
if (!P_Scroll3dMidtex(this, crush, move, !!floorOrCeiling, instant) && resetfailed)
{
P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling, instant);
return false;
}
if (!P_MoveLinkedSectors(this, crush, move, !!floorOrCeiling, instant) && resetfailed)
{
P_MoveLinkedSectors(this, crush, -move, !!floorOrCeiling, instant);
P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling, instant);
return false;
}
return true;
}
//
// Move a plane (floor or ceiling) and check for crushing
// [RH] Crush specifies the actual amount of crushing damage inflictable.
// (Use -1 to prevent it from trying to crush)
// dest is the desired d value for the plane
//
EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush, bool instant)
{
bool flag;
double lastpos;
double movedest;
double move;
//double destheight; //jff 02/04/98 used to keep floors/ceilings
// from moving thru each other
lastpos = floorplane.fD();
switch (direction)
{
case -1:
// DOWN
movedest = floorplane.GetChangedHeight(-speed);
if (movedest >= dest)
{
move = floorplane.HeightDiff(lastpos, dest);
if (!MoveAttached(crush, move, 0, true, instant)) return EMoveResult::crushed;
floorplane.setD(dest);
flag = P_ChangeSector(this, crush, move, 0, false, instant);
if (flag)
{
floorplane.setD(lastpos);
P_ChangeSector(this, crush, -move, 0, true, instant);
MoveAttached(crush, -move, 0, false, instant);
}
else
{
ChangePlaneTexZ(sector_t::floor, move);
AdjustFloorClip();
}
return EMoveResult::pastdest;
}
else
{
if (!MoveAttached(crush, -speed, 0, true, instant)) return EMoveResult::crushed;
floorplane.setD(movedest);
flag = P_ChangeSector(this, crush, -speed, 0, false, instant);
if (flag)
{
floorplane.setD(lastpos);
P_ChangeSector(this, crush, speed, 0, true, instant);
MoveAttached(crush, speed, 0, false, instant);
return EMoveResult::crushed;
}
else
{
ChangePlaneTexZ(sector_t::floor, floorplane.HeightDiff(lastpos));
AdjustFloorClip();
}
}
break;
case 1:
// UP
// jff 02/04/98 keep floor from moving thru ceilings
// [RH] not so easy with arbitrary planes
//destheight = (dest < ceilingheight) ? dest : ceilingheight;
if (!ceilingplane.isSlope() && !floorplane.isSlope() &&
!PortalIsLinked(sector_t::ceiling) &&
(!(i_compatflags2 & COMPATF2_FLOORMOVE) && -dest > ceilingplane.fD()))
{
dest = -ceilingplane.fD();
}
movedest = floorplane.GetChangedHeight(speed);
if (movedest <= dest)
{
move = floorplane.HeightDiff(lastpos, dest);
if (!MoveAttached(crush, move, 0, true, instant)) return EMoveResult::crushed;
floorplane.setD(dest);
flag = P_ChangeSector(this, crush, move, 0, false, instant);
if (flag)
{
floorplane.setD(lastpos);
P_ChangeSector(this, crush, -move, 0, true, instant);
MoveAttached(crush, -move, 0, false, instant);
}
else
{
ChangePlaneTexZ(sector_t::floor, move);
AdjustFloorClip();
}
return EMoveResult::pastdest;
}
else
{
if (!MoveAttached(crush, speed, 0, true, instant)) return EMoveResult::crushed;
floorplane.setD(movedest);
// COULD GET CRUSHED
flag = P_ChangeSector(this, crush, speed, 0, false, instant);
if (flag)
{
if (crush >= 0 && !hexencrush)
{
ChangePlaneTexZ(sector_t::floor, floorplane.HeightDiff(lastpos));
AdjustFloorClip();
return EMoveResult::crushed;
}
floorplane.setD(lastpos);
P_ChangeSector(this, crush, -speed, 0, true, instant);
MoveAttached(crush, -speed, 0, false, instant);
return EMoveResult::crushed;
}
ChangePlaneTexZ(sector_t::floor, floorplane.HeightDiff(lastpos));
AdjustFloorClip();
}
break;
}
return EMoveResult::ok;
}
DEFINE_ACTION_FUNCTION(_Sector, MoveFloor)
{
PARAM_SELF_STRUCT_PROLOGUE(sector_t);
PARAM_FLOAT(speed);
PARAM_FLOAT(dest);
PARAM_INT(crush);
PARAM_INT(dir);
PARAM_BOOL(hex);
PARAM_BOOL_DEF(inst);
ACTION_RETURN_INT((int)self->MoveFloor(speed, dest, crush, dir, hex, inst));
}
EMoveResult sector_t::MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush)
{
bool flag;
double lastpos;
double movedest;
double move;
//double destheight; //jff 02/04/98 used to keep floors/ceilings
// from moving thru each other
lastpos = ceilingplane.fD();
switch (direction)
{
case -1:
// DOWN
// jff 02/04/98 keep ceiling from moving thru floors
// [RH] not so easy with arbitrary planes
//destheight = (dest > floorheight) ? dest : floorheight;
if (!ceilingplane.isSlope() && !floorplane.isSlope() &&
!PortalIsLinked(sector_t::floor) &&
(!(i_compatflags2 & COMPATF2_FLOORMOVE) && dest < -floorplane.fD()))
{
dest = -floorplane.fD();
}
movedest = ceilingplane.GetChangedHeight (-speed);
if (movedest <= dest)
{
move = ceilingplane.HeightDiff (lastpos, dest);
if (!MoveAttached(crush, move, 1, true)) return EMoveResult::crushed;
ceilingplane.setD(dest);
flag = P_ChangeSector (this, crush, move, 1, false);
if (flag)
{
ceilingplane.setD(lastpos);
P_ChangeSector (this, crush, -move, 1, true);
MoveAttached(crush, -move, 1, false);
}
else
{
ChangePlaneTexZ(sector_t::ceiling, move);
}
return EMoveResult::pastdest;
}
else
{
if (!MoveAttached(crush, -speed, 1, true)) return EMoveResult::crushed;
ceilingplane.setD(movedest);
// COULD GET CRUSHED
flag = P_ChangeSector (this, crush, -speed, 1, false);
if (flag)
{
if (crush >= 0 && !hexencrush)
{
ChangePlaneTexZ(sector_t::ceiling, ceilingplane.HeightDiff (lastpos));
return EMoveResult::crushed;
}
ceilingplane.setD(lastpos);
P_ChangeSector (this, crush, speed, 1, true);
MoveAttached(crush, speed, 1, false);
return EMoveResult::crushed;
}
ChangePlaneTexZ(sector_t::ceiling, ceilingplane.HeightDiff (lastpos));
}
break;
case 1:
// UP
movedest = ceilingplane.GetChangedHeight (speed);
if (movedest >= dest)
{
move = ceilingplane.HeightDiff (lastpos, dest);
if (!MoveAttached(crush, move, 1, true)) return EMoveResult::crushed;
ceilingplane.setD(dest);
flag = P_ChangeSector (this, crush, move, 1, false);
if (flag)
{
ceilingplane.setD(lastpos);
P_ChangeSector (this, crush, move, 1, true);
MoveAttached(crush, move, 1, false);
}
else
{
ChangePlaneTexZ(sector_t::ceiling, move);
}
return EMoveResult::pastdest;
}
else
{
if (!MoveAttached(crush, speed, 1, true)) return EMoveResult::crushed;
ceilingplane.setD(movedest);
flag = P_ChangeSector (this, crush, speed, 1, false);
if (flag)
{
ceilingplane.setD(lastpos);
P_ChangeSector (this, crush, -speed, 1, true);
MoveAttached(crush, -speed, 1, false);
return EMoveResult::crushed;
}
ChangePlaneTexZ(sector_t::ceiling, ceilingplane.HeightDiff (lastpos));
}
break;
}
return EMoveResult::ok;
}
DEFINE_ACTION_FUNCTION(_Sector, MoveCeiling)
{
PARAM_SELF_STRUCT_PROLOGUE(sector_t);
PARAM_FLOAT(speed);
PARAM_FLOAT(dest);
PARAM_INT(crush);
PARAM_INT(dir);
PARAM_BOOL(hex);
ACTION_RETURN_INT((int)self->MoveCeiling(speed, dest, crush, dir, hex));
}