gzdoom/src/timidity/common.cpp
Christoph Oelckers db5723997c - Cleaned up some include dependencies.
SVN r1224 (trunk)
2008-09-14 23:54:38 +00:00

148 lines
3.3 KiB
C++

/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
common.c
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include "timidity.h"
#include "tarray.h"
#include "i_system.h"
#include "w_wad.h"
#include "files.h"
#include "cmdlib.h"
namespace Timidity
{
static TArray<FString> PathList;
FString BuildPath(FString base, const char *name)
{
FString current;
if (base.IsNotEmpty())
{
current = base;
if (current[current.Len() - 1] != '/') current += '/';
}
current += name;
return current;
}
/* This is meant to find and open files for reading. */
FileReader *open_filereader(const char *name, int open, int *plumpnum)
{
FileReader *fp;
FString current_filename;
if (!name || !(*name))
{
return 0;
}
/* First try the given name */
current_filename = name;
FixPathSeperator(current_filename);
int lumpnum = Wads.CheckNumForFullName(current_filename);
if (open != OM_FILE)
{
if (lumpnum >= 0)
{
fp = Wads.ReopenLumpNum(lumpnum);
if (plumpnum) *plumpnum = lumpnum;
return fp;
}
if (open == OM_LUMP) // search the path list when not loading the main config
{
for (unsigned int plp = PathList.Size(); plp-- != 0; )
{ /* Try along the path then */
current_filename = BuildPath(PathList[plp], name);
lumpnum = Wads.CheckNumForFullName(current_filename);
if (lumpnum >= 0)
{
fp = Wads.ReopenLumpNum(lumpnum);
if (plumpnum) *plumpnum = lumpnum;
return fp;
}
}
return NULL;
}
}
if (plumpnum) *plumpnum = -1;
fp = new FileReader;
if (fp->Open(current_filename)) return fp;
if (name[0] != '/')
{
for (unsigned int plp = PathList.Size(); plp-- != 0; )
{ /* Try along the path then */
current_filename = BuildPath(PathList[plp], name);
if (fp->Open(current_filename)) return fp;
}
}
delete fp;
/* Nothing could be opened. */
current_filename = "";
return NULL;
}
/* This'll allocate memory or die. */
void *safe_malloc(size_t count)
{
void *p;
if (count > (1 << 21))
{
I_Error("Timidity: Tried allocating %zu bytes. This must be a bug.", count);
}
else if ((p = malloc(count)))
{
return p;
}
else
{
I_Error("Timidity: Couldn't malloc %zu bytes.", count);
}
return 0; // Unreachable.
}
/* This adds a directory to the path list */
void add_to_pathlist(const char *s)
{
FString copy = s;
FixPathSeperator(copy);
PathList.Push(copy);
}
void clear_pathlist()
{
PathList.Clear();
}
}