gzdoom/wadsrc/static
Christoph Oelckers 3d61d2c1f4 - reviewd script code for spawn calls that did not check their results.
Nothing should ever assume that spawning an actor is unconditionally successful. There can always be some edge cases where this is not the case.
2016-12-31 15:40:51 +01:00
..
filter
glstuff
graphics
maparrows
mapinfo
sbarinfo
shaders
sounds
sprites
textures
xlat
zscript - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
althudcf.txt
animdefs.txt
compatibility.txt
confont.lmp
dbigfont.lmp
decaldef.txt
defbinds.txt
dehsupp.txt
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
language.eng
language.enu
language.fr
language.ita
language.ptb
lockdefs.txt
menudef.txt
menudef.zz
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt
zscript.txt