gzdoom/wadsrc/static/zscript
Christoph Oelckers 3d61d2c1f4 - reviewd script code for spawn calls that did not check their results.
Nothing should ever assume that spawning an actor is unconditionally successful. There can always be some edge cases where this is not the case.
2016-12-31 15:40:51 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
heretic - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
hexen - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
raven - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
shared - scriptified a few more of the simpler powerups. 2016-12-31 01:08:09 +01:00
strife - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
actor.txt Changed zero RenderRadius logic - negative values now used for 'no rendering', restored old logic with max(radius, renderradius) 2016-12-25 13:40:21 +02:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt . added SetMusicVolume script function. 2016-12-28 21:41:06 +01:00
compatibility.txt - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
constants.txt - scriptified PowerInfiniteAmmo to test the exported functions. 2016-12-31 00:20:02 +01:00