gzdoom/wadsrc/static/actors
Christoph Oelckers d30e304a7f - Added MF6_FORCEPAIN flag that forces the target to go into the pain state
regardless of pain chance.
- Changed screenblocks CVAR to be settable per game.
- Added SpawnSpotForced and SpawnSpotFacingForced ACS functions.
- Added pushfactor actor property.


SVN r1638 (trunk)
2009-06-05 21:44:34 +00:00
..
chex - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
doom - Added NOBLOCKMAP/MOVEWITHSECTOR combination to a few items that had their 2009-04-09 06:58:28 +00:00
heretic - Fixed: A_CountdownArg and A_Die must ensure a certain kill. 2009-05-23 08:30:36 +00:00
hexen - Fixed: A_CountdownArg and A_Die must ensure a certain kill. 2009-05-23 08:30:36 +00:00
raven - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
shared - Added Skulltag's PowerDoubleFiringSpeed. 2009-05-26 01:16:39 +00:00
strife - Fixed: A_CountdownArg and A_Die must ensure a certain kill. 2009-05-23 08:30:36 +00:00
actor.txt - Added MF6_FORCEPAIN flag that forces the target to go into the pain state 2009-06-05 21:44:34 +00:00
constants.txt - Added 'EndTitle' nextmap option which goes to the regular title loop after 2009-05-30 08:56:40 +00:00