gzdoom/src/g_raven
Christoph Oelckers 3ab370b6ee - added a compatibility option to restore the original Heretic bug where
a Minotaur couldn't spawn floor flames when standing in water having its
  feet clipped.
- added vid_vsync to display options.
- fixed: Animations of type 'Range' must be disabled if the textures don't
  come from the same definition unit (i.e both containing file and use type
  are identical.)
- changed: Item pushing is now only done once per P_XYMovement call.
- Increased the push factor of Heretic's pod to 0.5 so that its behavior
  more closely matches the original which depended on several bugs in the engine.
- Removed damage thrust clamping in P_DamageMobj and changed the thrust calculation
  to use floats to prevent overflows. The prevention of the overflows was the
  only reason the clamping was done.
- Added Raven's dagger-like vector sprite for the player to the automap code.


SVN r1668 (trunk)
2009-06-14 13:47:38 +00:00
..
a_artitele.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_minotaur.cpp - added a compatibility option to restore the original Heretic bug where 2009-06-14 13:47:38 +00:00
ravenshared.h - Converted the rest of a_strifestuff.cpp to DECORATE. 2008-08-07 20:16:07 +00:00