..
a_action.cpp
- fixed some more potential NULL pointer accesses.
2011-08-31 06:14:28 +00:00
a_action.h
a_armor.cpp
- added FDARI's Default/global damagetype properties submission.
2012-04-07 12:11:17 +00:00
a_artifacts.cpp
- Moved the regeneration powerup's effect out of P_PlayerThink() and into APowerRegeneration::DoEffect().
2012-05-11 04:05:55 +00:00
a_artifacts.h
- Moved the regeneration powerup's effect out of P_PlayerThink() and into APowerRegeneration::DoEffect().
2012-05-11 04:05:55 +00:00
a_bridge.cpp
a_camera.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
a_debris.cpp
a_decals.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_fastprojectile.cpp
- added Gez's patch for proper splash checks with 3D-floors.
2011-09-21 19:39:12 +00:00
a_flashfader.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_fountain.cpp
a_hatetarget.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_keys.cpp
- made all references to the GameNames array an inline function call to allow easier modification later
2010-10-12 07:14:31 +00:00
a_keys.h
a_lightning.cpp
- Restored savegame compatibility that was removed in r3427.
2012-03-13 02:43:24 +00:00
a_lightning.h
Fixed: Light levels outside the range [0,255] really do matter.
2011-06-11 23:58:33 +00:00
a_mapmarker.cpp
a_morph.cpp
- fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon.
2012-05-13 07:54:44 +00:00
a_morph.h
a_movingcamera.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_pickups.cpp
- In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do.
2012-04-14 03:55:46 +00:00
a_pickups.h
- added Xaser's bobbing style options submission.
2012-05-02 20:58:29 +00:00
a_puzzleitems.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_quake.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_randomspawner.cpp
- moved the FRenderer::StateChanged call from AActor::StaticSpawn to AActor::PostBeginPlay.
2012-03-07 01:03:56 +00:00
a_secrettrigger.cpp
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
a_sectoraction.cpp
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
2011-02-13 10:18:28 +00:00
a_setcolor.cpp
a_sharedglobal.h
- fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon.
2012-05-13 07:54:44 +00:00
a_skies.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_soundenvironment.cpp
a_soundsequence.cpp
a_spark.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_specialspot.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_specialspot.h
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
2010-07-23 21:55:01 +00:00
a_waterzone.cpp
a_weaponpiece.cpp
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
2011-09-23 08:23:51 +00:00
a_weaponpiece.h
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
2011-09-23 08:23:51 +00:00
a_weapons.cpp
- fixed: Weapons that were dehacked to use no ammo did not work anymore.
2012-05-05 14:23:00 +00:00
hudmessages.cpp
- Fixed: DHUDMessageTypeOnFadeOut::Tick() did not skip over color escapes.
2012-04-15 03:13:07 +00:00
sbar.h
- changed damage screen blending code so that the same version can be used by any renderer.
2012-05-01 11:27:54 +00:00
sbar_mugshot.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
sbarinfo.cpp
- Added support for text colorization in SBarInfo.
2012-05-05 23:01:16 +00:00
sbarinfo.h
- Added optional offset parameters to the drawshadow flag.
2010-06-02 20:26:27 +00:00
sbarinfo_commands.cpp
- Fixed typo in SBarInfo WeaponIcon code. That said, I do wonder if the new behavior might break some existing status bar since it might be intended that weapons such as the fists draw no icon.
2012-04-28 03:13:39 +00:00
shared_hud.cpp
- changed icon lookup for weapons in SBARINFO so that it uses the alternative HUD's method if the weapon does not have an icon defined.
2012-04-22 09:41:06 +00:00
shared_sbar.cpp
- added menu entries for HUD flash options.
2012-05-01 18:20:04 +00:00