gzdoom/src/hwrenderer
Rachael Alexanderson dc27011370 - remove vid_hwgamma, force always use shader gamma
*** note to drfrag: Please don't cherry-pick this commit. Systems that do not use renderbuffers will still need this feature!
2019-01-23 21:50:11 +01:00
..
data - split shadowmap AABB tree into two parts. one for static and one for dynamic 2019-01-04 15:51:59 +01:00
dynlights - pass 'level' as a parameter to AABBTree. Also renamed a few things to make the code easier to read. 2019-01-06 08:24:04 +01:00
models - fix wrong attribute count passed to SetFormat 2018-11-23 12:09:36 +01:00
postprocessing - renamed some variables because they were getting into the way of analyzing usage of the global variable of the same name. 2018-12-28 18:11:33 +01:00
scene - changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting. 2019-01-06 09:00:52 +01:00
textures - removed the static members from FMaterial. 2018-12-29 13:28:22 +01:00
utility - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00