gzdoom/src
Christoph Oelckers 39f53a4de0 - took the delayed console command execution out of the thinker management.
Doing this intermingled with the thinkers is highly unsafe because there are absolutely no guarantees about order of execution.
Effectively it ran these commands right in the middle of the playsim which could cause all sorts of synchronization issues, because CCMDs are part of the UI, not the playsim.

- pass a const string to AddCommandString.

This function manipulated the input buffer, leading to all sorts of code contortions to make sure that the passed parameter is clean for that.
This function will now create a copy of the passed parameter which it can manipulate without complicating its calling code.

# Conflicts:
#	src/c_dispatch.cpp
2019-01-27 10:24:49 +01:00
..
fragglescript - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
g_inventory - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
g_shared - copied the changes to DFlashFader in master. 2019-01-23 22:35:48 +01:00
g_statusbar - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
gl - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
gl_load - removed deprecated method to retrieve OpenGL extensions 2018-11-30 17:16:21 +01:00
hwrenderer - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
intermission - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
maploader - call level compatibility handlers for all levels and pass the map name as a second parameter. 2019-01-25 00:56:15 +01:00
math
menu - set resolution selector to auto detected resolution at startup, remove the entries from the config file 2019-01-23 21:45:09 +01:00
polyrenderer - properly handle passing of the light flags. 2019-01-03 09:24:22 +01:00
posix - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
r_data - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
rapidjson Serializer now writes floating point zero if special value is encountered 2016-12-20 12:19:12 +01:00
resourcefiles - replaced several explicit allocations with TArrays. 2018-12-17 18:28:04 +01:00
scripting - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
sfmt - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
sound - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
swrenderer - fixed crash in the precaching code. 2019-01-23 21:32:46 +01:00
textures - fixed multipatch texture resolving 2018-12-22 11:21:04 +02:00
win32 - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
xlat Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
actor.h - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
actorinlines.h - exported all native components of APlayerPawn. 2019-01-03 18:01:58 +01:00
actorptrselect.cpp - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
actorptrselect.h
am_map.cpp - moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing. 2018-12-28 10:08:39 +01:00
am_map.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
b_bot.cpp - replaced some NULLs with nullptr. 2019-01-06 09:39:35 +01:00
b_bot.h Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
b_func.cpp - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
b_game.cpp - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
b_move.cpp - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
b_think.cpp - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
basictypes.h - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
bbannouncer.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
c_bind.cpp Missed "Abnt_C2" in the keybind name array. 2019-01-25 03:51:39 -05:00
c_bind.h
c_cmds.cpp - add 'cl_blockcheats' - useful for people who use debugging keys, allows a user to consciously turn off cheats without affecting the server 2019-01-24 22:09:09 -05:00
c_console.cpp - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
c_console.h - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function. 2018-03-27 20:02:44 +02:00
c_consolebuffer.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
c_cvars.cpp - Enforce CheckCheatmode() for cheat-enforced CVARs, allowing them to be changed in normal single player games 2018-12-05 00:21:39 +01:00
c_cvars.h Allowed CVARs to be set in unsafe context 2018-03-03 10:26:28 +01:00
c_dispatch.cpp - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
c_dispatch.h - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
c_expr.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_functions.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
c_functions.h - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
CMakeLists.txt fix Unix builds without backtrace functions in their libc 2019-01-02 08:44:26 +01:00
cmdlib.cpp removed the unused DefaultExtension variant taking a char *. 2018-12-20 12:40:38 +01:00
cmdlib.h removed the unused DefaultExtension variant taking a char *. 2018-12-20 12:40:38 +01:00
colormatcher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormatcher.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
configfile.cpp Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
critsec.h -added missing file. 2017-03-10 22:19:36 +01:00
ct_chat.cpp - started removing literal references of AInventory, so far only simple stuff. 2018-12-04 00:41:39 +01:00
ctpl.h - added missing file. 2018-10-31 09:22:38 +01:00
cycler.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
cycler.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
d_anonstats.cpp - disable survey code, 3.5.0's is over 2018-08-23 15:09:40 -04:00
d_dehacked.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
d_dehacked.h DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files 2017-04-04 12:20:12 +03:00
d_event.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_gui.h
d_iwad.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
d_main.cpp - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
d_main.h - added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps. 2018-12-19 01:37:48 +01:00
d_net.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
d_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_netinf.h Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_netinfo.cpp - Default gender for sound classes should be male and not other since it could be undefined in SNDINFO. 2019-01-03 18:05:13 -05:00
d_player.h - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
d_protocol.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
decallib.cpp - fixed the decal translation handler truncated the translation ID 2018-12-21 12:40:05 +01:00
decallib.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
dobject.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
dobject.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
dobjgc.cpp - removed incorrect assert. 2019-01-23 21:48:59 +01:00
dobjgc.h - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
dobjtype.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
dobjtype.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
doomdata.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
doomdef.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
doomerrors.h - fixed compilation of POSIX targets 2018-11-23 15:14:15 +02:00
doomstat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
doomstat.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
doomtype.h - changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting. 2019-01-06 09:00:52 +01:00
dsectoreffect.cpp - replaced some NULLs with nullptr. 2019-01-06 09:39:35 +01:00
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
dthinker.h Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
earcut.hpp - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
empty.cpp
errors.h
events.cpp - fixed potentially missing event handlers 2019-01-23 21:34:11 +01:00
events.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
f_wipe.cpp - continued work on texture management. 2018-12-12 18:39:38 +01:00
f_wipe.h - Untested wipe refactor 2018-09-02 12:02:36 +02:00
files.cpp - fixed seeking end of file in memory reader 2018-05-17 10:19:29 +03:00
files.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 14:42:31 +03:00
g_game.cpp - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
g_game.h Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
g_hub.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_hub.h
g_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
g_level.cpp - fixed: TVector3::Pitch() got the sign inverted. 2019-01-23 21:42:09 +01:00
g_level.h - changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting. 2019-01-06 09:00:52 +01:00
g_levellocals.h - moved the impact decal counter into FLevelLocals and do the counting in a less problematic fashion. 2019-01-23 21:05:27 +01:00
g_mapinfo.cpp - removed the optional MAPINFO data handler and moved the 3 items still using it to the main parser file. 2018-12-27 17:38:11 +01:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gameconfigfile.cpp - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2018-12-10 14:25:29 -05:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
gametype.h
gi.cpp - let RunHealth clamping respect the newly added global properties. 2019-01-05 15:37:14 +01:00
gi.h - made forwardmove and sidemove defaults configurable through the gameinfo section. 2019-01-05 08:48:57 +01:00
gitinfo.cpp
gstrings.h
hu_scores.cpp - exported all native components of APlayerPawn. 2019-01-03 18:01:58 +01:00
hu_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_module.h
i_net.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_time.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
info.cpp - relaxed caller type check for states modified by Dehacked 2019-01-23 21:23:17 +01:00
info.h - extended state caller check to work on CustomInventory items as well 2018-11-15 09:24:17 +01:00
keysections.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp Fixed non-portable usage of __solaris__ preprocessor definition 2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_argv.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_bbox.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_bbox.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_cheat.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
m_cheat.h - previous fix attempts done right 2018-12-01 09:44:14 +02:00
m_crc32.h - the fourth. 2017-03-08 18:55:54 +01:00
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h - the fourth. 2017-03-08 18:55:54 +01:00
m_misc.cpp - use a TArray to pass the screenshot buffer 2018-12-21 12:40:05 +01:00
m_misc.h - replaced deprecated macOS functions in paths handling 2018-07-15 13:20:36 +03:00
m_png.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_random.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
m_swap.h - fixed some issues with m_swap's design. 2018-03-11 14:35:36 +01:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
mus2midi.cpp - the fourth. 2017-03-08 18:55:54 +01:00
mus2midi.h - more of the same. 2017-03-08 18:55:53 +01:00
name.cpp
name.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
namedef.h - ensure proper emission of deprecations. 2019-01-23 21:27:20 +01:00
nodebuild.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild.h - moved most content of p_setup.cpp into a MapLoader class. 2018-12-27 12:33:17 +01:00
nodebuild_classify_nosse2.cpp - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it. 2017-02-26 12:47:16 +01:00
nodebuild_events.cpp
nodebuild_extract.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild_gl.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_3dfloors.cpp - fixed 3D floor initialization for actor spawning. 2018-12-27 08:28:09 +01:00
p_3dfloors.h - fixed 3D floor initialization for actor spawning. 2018-12-27 08:28:09 +01:00
p_3dmidtex.cpp - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
p_3dmidtex.h - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
p_acs.cpp - normalize the pitch in ACS's SetActorPitch. 2019-01-23 21:41:52 +01:00
p_acs.h - fixed serialization of ACS thinker. 2019-01-06 10:25:46 +01:00
p_actionfunctions.cpp - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
p_blockmap.h - made polyobject init code part of MapLoader. 2018-12-28 14:48:10 +01:00
p_ceiling.cpp Added direct native functions to the remaining content of vmthunks.cpp 2018-11-29 17:55:56 +01:00
p_checkposition.h - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
p_conversation.cpp - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
p_conversation.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_destructible.cpp - this "genuine hack" was totally redundant... 2018-12-06 00:34:17 +01:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
p_doors.cpp - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
p_effect.cpp - use a TArray to store the particles and remove all 16 bit global variables. 2018-12-15 10:04:49 +01:00
p_effect.h - use a TArray to store the particles and remove all 16 bit global variables. 2018-12-15 10:04:49 +01:00
p_enemy.cpp - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
p_enemy.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_floor.cpp - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
p_interaction.cpp - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
p_lights.cpp Added direct native functions to the remaining content of vmthunks.cpp 2018-11-29 17:55:56 +01:00
p_linetracedata.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_linkedsectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_lnspec.cpp - fixed default alpha for sector colors 2019-01-23 21:39:55 +01:00
p_lnspec.h - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
p_local.h - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
p_map.cpp - fixed: The rail attack only considered the puff's decal if it had ALWAYSPUFF set. 2019-01-23 21:44:39 +01:00
p_maputl.cpp - eliminated the two global FraggleScript variables by moving them into DFraggleThinker. 2018-12-29 01:18:21 +01:00
p_maputl.h Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_mobj.cpp - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
p_openmap.cpp - moved P_OpenMapData and related content out of p_setup.cpp. 2018-12-19 18:41:53 +01:00
p_pillar.cpp - replaced some NULLs with nullptr. 2019-01-06 09:39:35 +01:00
p_plats.cpp - more direct native functions for sector utilities. 2018-11-29 17:38:58 +01:00
p_pspr.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
p_pspr.h Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
p_pusher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_saveg.cpp - moved the impact decal counter into FLevelLocals and do the counting in a less problematic fashion. 2019-01-23 21:05:27 +01:00
p_saveg.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
p_scroll.cpp - fixed crash on creation of scroll texture 2019-01-23 20:45:21 +01:00
p_secnodes.cpp - split P_SetupLevel so that the main part of it can be made part of the MapLoader class. 2018-12-27 23:34:07 +01:00
p_sectors.cpp - moved most content of p_setup.cpp into a MapLoader class. 2018-12-27 12:33:17 +01:00
p_setup.cpp - fixed serialization of ACS thinker. 2019-01-06 10:25:46 +01:00
p_setup.h - made some changes to how the compatibility code works to allow removing the last remaining global variables of the map loading code. 2018-12-28 23:14:11 +01:00
p_sight.cpp - split polyobject init into its own file and cleaned things up a bit. 2018-12-28 15:05:05 +01:00
p_spec.cpp - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
p_spec.h - major cleanup of p_scroll.cpp to eliminate the use of indices to access sidedefs and sectors. 2019-01-23 20:39:38 +01:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_switch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tags.cpp - allow assignment of line IDs through LevelCompatbility. 2019-01-23 21:40:19 +01:00
p_tags.h - allow assignment of line IDs through LevelCompatbility. 2019-01-23 21:40:19 +01:00
p_teleport.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
p_terrain.cpp Fix null pointer access in p_terrain.cpp 2018-11-24 07:29:26 +01:00
p_terrain.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_things.cpp Fixed Thing_ProjectileAimed being broken. 2019-01-23 20:42:17 +01:00
p_tick.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_udmf.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_usdf.cpp - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
p_user.cpp - moved the per-level ACS state into FLevelLocals. 2019-01-05 18:19:35 +01:00
p_xlat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
parsecontext.h
po_man.cpp - split polyobject init into its own file and cleaned things up a bit. 2018-12-28 15:05:05 +01:00
po_man.h - moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing. 2018-12-28 10:08:39 +01:00
portal.cpp - split up P_FreeLevelData, so that everything that clears out fields in FLevelLocals is now in a member function of that class. 2018-12-31 12:42:03 +01:00
portal.h - split up P_FreeLevelData, so that everything that clears out fields in FLevelLocals is now in a member function of that class. 2018-12-31 12:42:03 +01:00
r_defs.h - actually use the newly added indices. 2019-01-06 00:46:09 +01:00
r_renderer.h - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_sky.cpp - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
r_sky.h - moved the software rendering specific parts of the sky setup to r_skyplane.cpp. 2018-12-06 20:52:03 +01:00
r_state.h - moved slope creation functions and most initialize-time variables into MapLoader class. 2018-12-27 12:33:18 +01:00
r_utility.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_utility.h - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_videoscale.cpp - set vid_scalefactor to 1 when using vid_setscale 2018-12-25 00:18:44 -05:00
r_videoscale.h - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
s_advsound.cpp - same for the ambient sound 2019-01-23 20:57:39 +01:00
s_environment.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_sndseq.cpp - removed dependency on global time in sound sequence code. 2019-01-23 20:56:49 +01:00
s_sndseq.h - removed dependency on global time in sound sequence code. 2019-01-23 20:56:49 +01:00
s_sound.cpp - the sound compatibility flags do not need level support. 2019-01-23 21:18:36 +01:00
s_sound.h - did some more lightening on the PlayerPawn class. 4 more properties and one native member function have been handled. 2019-01-03 10:06:45 +01:00
sc_man.cpp - improved error reporting for badly defined translations. 2018-12-16 09:56:53 +01:00
sc_man.h - ensure proper emission of deprecations. 2019-01-23 21:27:20 +01:00
sc_man_scanner.re - fixed script line numbers after multi-line raw string literal 2019-01-23 21:19:08 +01:00
sc_man_tokens.h - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
scriptutil.cpp Moved access to ACS instance data out of ScriptUtil worker class 2019-01-23 20:55:59 +01:00
scriptutil.h Moved access to ACS instance data out of ScriptUtil worker class 2019-01-23 20:55:59 +01:00
serializer.cpp - treat non-existent arrays in the savegame as zero length. 2018-12-29 01:17:59 +01:00
serializer.h - converted FInterBackground into a class so that the scripts can use it. 2017-03-18 13:25:22 +01:00
skins.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
skins.h
st_start.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
st_stuff.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp - starting to reduce references to global level variable. 2019-01-05 22:46:45 +01:00
statnums.h - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
stats.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
stringtable.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stringtable.h - the fourth. 2017-03-08 18:55:54 +01:00
strnatcmp.c Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
strnatcmp.h
tagitem.h
tarray.h -reordered sector_t so that the internal declarations are at the top, followed by the member variables and the methods. 2019-01-05 13:27:32 +01:00
teaminfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
teaminfo.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
templates.h
tflags.h - properly handle passing of the light flags. 2019-01-03 09:24:22 +01:00
umapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
v_2ddrawer.cpp - changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting. 2019-01-06 09:00:52 +01:00
v_2ddrawer.h - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
v_blend.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
v_collection.cpp - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_colortables.h - it compiles again. 2018-03-28 16:40:09 +02:00
v_draw.cpp - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
v_font.cpp - applied proper use type to font textures 2019-01-23 21:43:06 +01:00
v_font.h - a few more fixes. 2018-12-16 00:37:34 +01:00
v_framebuffer.cpp - removed now unused BuildGammaTable function 2019-01-23 21:50:11 +01:00
v_palette.cpp - cleaned up the gamma correction code. 2018-04-29 13:45:53 +02:00
v_palette.h - moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs. 2018-04-29 13:10:30 +02:00
v_pfx.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_pfx.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_text.cpp - the font character substitution logic needed more fixes. 2018-12-15 23:32:49 +01:00
v_text.h - made DBrokenLines serializable. 2018-11-01 09:02:20 +01:00
v_video.cpp - set resolution selector to auto detected resolution at startup, remove the entries from the config file 2019-01-23 21:45:09 +01:00
v_video.h - removed now unused BuildGammaTable function 2019-01-23 21:50:11 +01:00
vectors.h - fixed: TVector3::Pitch() got the sign inverted. 2019-01-23 21:42:09 +01:00
version.h - bumped savegame version because the recent scriptification of APlayerPawn will render all old savegames unusable. 2019-01-05 08:52:21 +01:00
w_wad.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
w_wad.h - moved image format detection logic from FTexture to FImageSource. 2018-12-09 17:10:51 +01:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
wi_stuff.cpp - fixed some merging issues. 2019-01-23 21:37:51 +01:00
wi_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
x86.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
zstring.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
zstring.h - reverse the order of the texture list before resolving it. 2018-12-19 18:17:59 +01:00
zzautozend.cpp