mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-20 11:11:34 +00:00
3b1500438d
- cleaned up gl_interface and removed gl.compatibility.
65 lines
1.2 KiB
C
65 lines
1.2 KiB
C
#ifndef R_RENDER
|
|
#define R_RENDER
|
|
|
|
#include "basictypes.h"
|
|
|
|
enum GLCompat
|
|
{
|
|
CMPT_GL2,
|
|
CMPT_GL2_SHADER,
|
|
CMPT_GL3,
|
|
CMPT_GL4
|
|
};
|
|
|
|
enum RenderFlags
|
|
{
|
|
// [BB] Added texture compression flags.
|
|
RFL_TEXTURE_COMPRESSION=1,
|
|
RFL_TEXTURE_COMPRESSION_S3TC=2,
|
|
|
|
RFL_SHADER_STORAGE_BUFFER = 4,
|
|
RFL_BUFFER_STORAGE = 8,
|
|
RFL_SAMPLER_OBJECTS = 16,
|
|
};
|
|
|
|
enum TexMode
|
|
{
|
|
TM_MODULATE = 0, // (r, g, b, a)
|
|
TM_MASK, // (1, 1, 1, a)
|
|
TM_OPAQUE, // (r, g, b, 1)
|
|
TM_INVERSE, // (1-r, 1-g, 1-b, a)
|
|
TM_REDTOALPHA, // (1, 1, 1, r)
|
|
TM_CLAMPY, // (r, g, b, (t >= 0.0 && t <= 1.0)? a:0)
|
|
|
|
TM_INVERTOPAQUE, // used by GL 2.x fallback code.
|
|
};
|
|
|
|
enum ELightMethod
|
|
{
|
|
LM_SOFTWARE = 0, // multi-pass texturing
|
|
LM_DEFERRED = 1, // calculate lights up front in a separate pass
|
|
LM_DIRECT = 2, // calculate lights on the fly along with the render data
|
|
};
|
|
|
|
struct RenderContext
|
|
{
|
|
unsigned int flags;
|
|
unsigned int maxuniforms;
|
|
unsigned int maxuniformblock;
|
|
unsigned int uniformblockalignment;
|
|
int lightmethod;
|
|
float version;
|
|
float glslversion;
|
|
int max_texturesize;
|
|
char * vendorstring;
|
|
|
|
int MaxLights() const
|
|
{
|
|
return maxuniforms>=2048? 128:64;
|
|
}
|
|
};
|
|
|
|
extern RenderContext gl;
|
|
|
|
#endif
|
|
|