gzdoom/src/gl/system
alexey.lysiuk 3816b46938 Fixed compilation of OS X with native backend
TODO: check Linux build
2016-04-30 11:53:31 +03:00
..
gl_cvars.h - some code cleanup. 2014-08-23 18:54:24 +02:00
gl_extlist.txt Updated gl_load.* files generated with glLoadGen 2.0.5 2016-04-30 11:43:08 +03:00
gl_framebuffer.cpp - fixed Windows 32-bit build 2016-04-11 10:08:18 +03:00
gl_framebuffer.h - adjustments for the DrawTexture interface changes. 2016-04-09 13:05:43 +02:00
gl_interface.cpp - fixed display of alpha textures without shaders. 2016-04-26 19:11:32 +02:00
gl_interface.h - got rid of VAO's. they have no impact on performance and are a general nuisance if some render paths cannot use them. 2016-04-26 16:26:34 +02:00
gl_load.c Updated gl_load.* files generated with glLoadGen 2.0.5 2016-04-30 11:43:08 +03:00
gl_load.h Updated gl_load.* files generated with glLoadGen 2.0.5 2016-04-30 11:43:08 +03:00
gl_menu.cpp - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
gl_system.h Fixed compilation of OS X with native backend 2016-04-30 11:53:31 +03:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - allow the engine to run without sampler objects. This will create some overhead in the texture code, but that's still better than having to error out on those few systems where it may be an issue. 2016-04-22 19:54:51 +02:00