gzdoom/wadsrc/static/zscript/actors/player
Christoph Oelckers 28dab3889b - moved the handling of ending PowerWeaponLevel2 into PlayerPawn.Tick and restored the immediate weapon switch.
This got changed because switching weapons in EndPowerup is not safe - this can be called from weapon states where the player can end up with a different weapon being active than the one running the state.
The actual weapon switch has to be delayed until the state processing has ended.
2021-05-19 17:59:44 +02:00
..
player.zs - moved the handling of ending PowerWeaponLevel2 into PlayerPawn.Tick and restored the immediate weapon switch. 2021-05-19 17:59:44 +02:00
player_cheat.zs - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
player_inventory.zs - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
player_morph.zs Added A_OverlayPivotAlign and A_OverlayVertexOffset. 2020-10-25 15:42:11 +01:00