.. |
afxres.h
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- moved Windows platform code as well.
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2020-04-23 22:26:30 +02:00 |
base_sysfb.cpp
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Create a MainWindow class that manages the main win32 window of the application
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2022-06-01 08:36:59 +02:00 |
base_sysfb.h
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- moved Windows platform code as well.
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2020-04-23 22:26:30 +02:00 |
gl_sysfb.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
gl_sysfb.h
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- moved Windows platform code as well.
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2020-04-23 22:26:30 +02:00 |
hardware.cpp
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- addendum to previous commit: forgot one line
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2023-04-30 10:50:14 -04:00 |
hardware.h
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- moved Windows platform code as well.
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2020-04-23 22:26:30 +02:00 |
i_crash.cpp
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
i_crash_arm.cpp
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- oops forgot to add this file
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2021-01-02 07:47:25 -05:00 |
i_dijoy.cpp
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add GetChars() accessors to many FString uses where const char* is wanted.
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2023-10-03 14:27:39 +02:00 |
i_input.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
i_input.h
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- removed NOVTABLE #define.
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2023-08-12 09:31:33 +02:00 |
i_keyboard.cpp
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- DirectInput cleanup
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2022-07-20 14:41:06 +02:00 |
i_main.cpp
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- indicate in the startup window title when GZDoom is compiled for ARM64 Windows
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2023-01-17 02:36:21 -05:00 |
i_mainwindow.cpp
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add GetChars() accessors to many FString uses where const char* is wanted.
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2023-10-03 14:27:39 +02:00 |
i_mainwindow.h
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- removed the native graphical startup screens.
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2022-06-01 08:37:00 +02:00 |
i_mouse.cpp
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Fix win32 mouse cursor permanently disappearing
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2023-05-14 07:15:41 +02:00 |
i_rawps2.cpp
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add GetChars() accessors to many FString uses where const char* is wanted.
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2023-10-03 14:27:39 +02:00 |
i_specialpaths.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
i_system.cpp
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backend update from Raze.
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2023-12-10 13:26:43 +01:00 |
i_system.h
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- handle autoload flags in startup through function parameters instead of directly accessing the CVARs.
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2022-10-02 17:12:34 +02:00 |
i_xinput.cpp
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Individual Joystick Enable/Disable Toggles
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2023-08-02 00:37:24 -04:00 |
manifest.xml
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- moved Windows platform code as well.
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2020-04-23 22:26:30 +02:00 |
resource.h
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- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
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2021-08-03 20:12:19 +02:00 |
st_start.cpp
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- Startscreen fixes.
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2022-06-01 09:30:20 +02:00 |
wglext.h
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- moved Windows platform code as well.
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2020-04-23 22:26:30 +02:00 |
win32basevideo.cpp
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Create a MainWindow class that manages the main win32 window of the application
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2022-06-01 08:36:59 +02:00 |
win32basevideo.h
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- moved Windows platform code as well.
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2020-04-23 22:26:30 +02:00 |
win32glvideo.cpp
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- set default backend to Vulkan, if Vulkan fails go GLES not OpenGL
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2023-10-01 10:35:11 -04:00 |
win32glvideo.h
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- moved Windows platform code as well.
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2020-04-23 22:26:30 +02:00 |
win32vulkanvideo.cpp
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Switch vulkan backend to use the zvulkan library
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2022-12-05 07:49:43 +01:00 |
win32vulkanvideo.h
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Switch vulkan backend to use the zvulkan library
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2022-12-05 07:49:43 +01:00 |
winres.h
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Add missing include guards
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2023-05-29 07:35:26 +02:00 |
zutil.natvis
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- Backend update from Raze.
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2021-11-12 09:36:46 +01:00 |