gzdoom/src/common/platform/win32
Christoph Oelckers 36d05112d5 backend update from Raze.
Mainly fixing case table for Georgian script and de-inlining M_Calloc.
2023-12-10 13:26:43 +01:00
..
afxres.h - moved Windows platform code as well. 2020-04-23 22:26:30 +02:00
base_sysfb.cpp Create a MainWindow class that manages the main win32 window of the application 2022-06-01 08:36:59 +02:00
base_sysfb.h - moved Windows platform code as well. 2020-04-23 22:26:30 +02:00
gl_sysfb.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
gl_sysfb.h - moved Windows platform code as well. 2020-04-23 22:26:30 +02:00
hardware.cpp - addendum to previous commit: forgot one line 2023-04-30 10:50:14 -04:00
hardware.h - moved Windows platform code as well. 2020-04-23 22:26:30 +02:00
i_crash.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
i_crash_arm.cpp - oops forgot to add this file 2021-01-02 07:47:25 -05:00
i_dijoy.cpp add GetChars() accessors to many FString uses where const char* is wanted. 2023-10-03 14:27:39 +02:00
i_input.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
i_input.h - removed NOVTABLE #define. 2023-08-12 09:31:33 +02:00
i_keyboard.cpp - DirectInput cleanup 2022-07-20 14:41:06 +02:00
i_main.cpp - indicate in the startup window title when GZDoom is compiled for ARM64 Windows 2023-01-17 02:36:21 -05:00
i_mainwindow.cpp add GetChars() accessors to many FString uses where const char* is wanted. 2023-10-03 14:27:39 +02:00
i_mainwindow.h - removed the native graphical startup screens. 2022-06-01 08:37:00 +02:00
i_mouse.cpp Fix win32 mouse cursor permanently disappearing 2023-05-14 07:15:41 +02:00
i_rawps2.cpp add GetChars() accessors to many FString uses where const char* is wanted. 2023-10-03 14:27:39 +02:00
i_specialpaths.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
i_system.cpp backend update from Raze. 2023-12-10 13:26:43 +01:00
i_system.h - handle autoload flags in startup through function parameters instead of directly accessing the CVARs. 2022-10-02 17:12:34 +02:00
i_xinput.cpp Individual Joystick Enable/Disable Toggles 2023-08-02 00:37:24 -04:00
manifest.xml - moved Windows platform code as well. 2020-04-23 22:26:30 +02:00
resource.h - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
st_start.cpp - Startscreen fixes. 2022-06-01 09:30:20 +02:00
wglext.h - moved Windows platform code as well. 2020-04-23 22:26:30 +02:00
win32basevideo.cpp Create a MainWindow class that manages the main win32 window of the application 2022-06-01 08:36:59 +02:00
win32basevideo.h - moved Windows platform code as well. 2020-04-23 22:26:30 +02:00
win32glvideo.cpp - set default backend to Vulkan, if Vulkan fails go GLES not OpenGL 2023-10-01 10:35:11 -04:00
win32glvideo.h - moved Windows platform code as well. 2020-04-23 22:26:30 +02:00
win32vulkanvideo.cpp Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
win32vulkanvideo.h Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
winres.h Add missing include guards 2023-05-29 07:35:26 +02:00
zutil.natvis - Backend update from Raze. 2021-11-12 09:36:46 +01:00