gzdoom/src/win32
Randy Heit cfbf55acab - -norun works without -stdout now.
SVN r1487 (trunk)
2009-03-19 02:12:24 +00:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
cursor1.cur
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp - Fixed clipping in D3DFB::DrawTextureV() for good by using a scissor test. 2009-02-01 03:39:00 +00:00
fb_d3d9_shaders.h
fb_d3d9_wipe.cpp
fb_ddraw.cpp
hardware.cpp
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp - Added support for zip/pk3 files with LZMA and bzip2 compression to ZDoom. 2009-03-10 23:07:37 +00:00
i_input.cpp - Fixed: DirectInput8Create() used the wrong calling convention. 2009-02-19 23:12:48 +00:00
i_input.h - Stopped sending double the number of wheel events as appropriate to the 2009-02-10 02:16:41 +00:00
i_main.cpp - -norun works without -stdout now. 2009-03-19 02:12:24 +00:00
i_movie.cpp
i_system.cpp - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
i_system.h - Game time is now frozen during screen wipes. This obsoletes the DEM_WIPEON 2008-10-21 02:27:21 +00:00
icon1.ico
resource.h
st_start.cpp
win32iface.h
win32video.cpp
winres.h
wrappers.asm
zdoom.RES
zdoom.exe.manifest
zdoom.rc