gzdoom/wadsrc/static/shaders/glsl
2023-09-25 21:18:56 +02:00
..
burn.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
fogboundary.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
func_defaultlight.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_defaultmat.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_defaultmat2.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_normal.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_notexture.fp
func_paletted.fp - added palette shader and fixed a few things. 2018-04-07 12:17:23 +02:00
func_pbr.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_spec.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_warp1.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_warp2.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_warp3.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_wavex.fp - major shader rework 2020-04-19 10:57:43 +02:00
fuzz_jagged.fp
fuzz_noise.fp
fuzz_smooth.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
fuzz_smoothnoise.fp
fuzz_smoothtranslucent.fp
fuzz_software.fp
fuzz_standard.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
fuzz_swirly.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
main.fp Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart 2023-09-25 21:18:56 +02:00
main.vp - set lightblendmode to 0 when setting up a 2D viewpoint. 2023-01-15 09:21:01 +01:00
material_nolight.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
material_normal.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
material_pbr.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
material_specular.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
stencil.fp - fix some vulkan warnings 2019-05-13 21:15:10 +02:00