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333ef105f7
from the wrong variable in a few places resulting in incorrect calculations. - Fixed: MP3/OGG music always looped because the looping flag was always set when FMOD was called to play it. - Removed upper limit of 1 for an actor's gravity factor. - Fixed: A_VileTarget spawned the fire at coordinate (target->x, target->x) instead of (target->x, target->y). (Old vanilla bug.) SVN r550 (trunk) |
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.. | ||
altsound.cpp | ||
altsound.h | ||
altsoundmixer.cpp | ||
fmodsound.cpp | ||
fmodsound.h | ||
i_music.cpp | ||
i_music.h | ||
i_musicinterns.h | ||
i_sound.cpp | ||
i_sound.h | ||
music_cd.cpp | ||
music_flac.cpp | ||
music_midi_midiout.cpp | ||
music_midi_stream.cpp | ||
music_midi_timidity.cpp | ||
music_mod.cpp | ||
music_mus_midiout.cpp | ||
music_mus_opl.cpp | ||
music_spc.cpp | ||
music_stream.cpp | ||
sample_flac.cpp | ||
sample_flac.h |